From 09cecb6469f7563d38b6f040757d1be201eb8f07 Mon Sep 17 00:00:00 2001 From: Christine Dodrill Date: Sat, 9 May 2020 17:02:56 -0400 Subject: [PATCH] blog/gamebridge: add note about theoretical nintendo 64 emulator support in the future --- blog/gamebridge-2020-05-09.markdown | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/blog/gamebridge-2020-05-09.markdown b/blog/gamebridge-2020-05-09.markdown index bb07d29..b3f3638 100644 --- a/blog/gamebridge-2020-05-09.markdown +++ b/blog/gamebridge-2020-05-09.markdown @@ -54,7 +54,8 @@ When implementing gamebridge, I had a few goals in mind: - Only have one binary to start, the game itself As a first step of implementing this, I went through the source code of the -Mario 64 PC port (as fetched from GitHub) and began to look for anything that +Mario 64 PC port (but in theory this could also work for other emulators or even +Nintendo 64 emulators with enough work) and began to look for anything that might be useful to understand how parts of the game work. I stumbled across `src/pc/controller` and then found two gems that really stood out. I found the interface for adding new input methods to the game and an example input method