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+---
+title: "Metroid Dread: A Study on Perfection"
+date: 2021-10-10
+series: reviews
+tags:
+ - metroid
+---
+
+[I'm gonna try to avoid spoilers in this article, however I realize that some
+people may consider something a spoiler that other people will not. For the
+things I'm not sure about, I'm gonna put them in little drop-down things that
+look like this:
Spoliers here, click to
+expand
These are some words that I'm just making up to fill space
+so you can see what the `` tag looks
+like.
TL;DR though: 10/10 must-play Switch
+game. All the screenshots in this article were taken from the beginning of the
+game (Artaria and Cataris)](conversation://Cadey/enby)
+
+This blog is normally about technology, so of course you'd expect me to start
+writing about video games that I enjoy. This game hit me a bit different.
+Metroid Dread is a name that has been up there with Half-Life 3 and Starcraft
+Ghost in the genre of mythical games that have been rumored about for years but
+we've heard next to no updates about in a long time. I had given up on the idea
+of seeing it happen. I thought that the Metroid series was dead.
+
+![The title
+screen](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-36-33-107.png)
+
+Metroid games have always been commercial flops as far as the numbers go. The
+games have never really been advertised that well and usually show up on
+consoles at the end of their lifespans. However at the same time, those games
+end up _defining_ a standard for gamefeel and adventure platforming that have
+made a resounding impact on the industry as a whole. Metroid is half of the
+reason why the genre is called Metroidvania, and a lot of it has to do with how
+it carefully guides the player through the game. Metroid Dread is a masters
+level class in how to show the player how to do things without explicitly
+telling them how to do them.
+
+![](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-09_23-55-10-764.png)
+
+This game is dripping with color, detail and brilliance in every room. Samus is
+fluid and deadlier than ever. Movement flows from one jump into the next. The
+game targets 60 FPS and it consistently hits it at nearly all times. The enemies
+will hit you and it will be your fault for not getting out of the way.
+
+[The following is technically a spoiler, however it's probably better that you
+have this information if you get stuck at the entrance to Cataris. Hopefully you
+won't get stuck there for 2 hours.](conversation://Cadey/coffee)
+
+
+ Cataris entrance assistance
+
+ Throughout my 16 hour playthrough, I only ran into one part that you could
+ really consider "bad". After I got to the entrance to Cataris, I got stuck and
+ had to run around the small slice of the world I could access for a long time
+ until I realized you just had to shoot to the left of the elevator. They really
+ should have made at least one of those blocks obviously breakable.
+
+![Before breaking
+blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-46-261.png)
+
+![After breaking
+blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-56-949.png)
+
+ There is a subtle camera movement to telegraph it, but I feel that it's not
+ obvious enough. That may have been the point though.
+
+
+The EMMI are legitimately scary enemies to "fight". They will hunt you down.
+Each EMMI has its own gimmick related to the power you get.
+
+["fight" may be the wrong word here, it's less of a fight and more of a "run
+away and hide" simulator, however yeah I guess technically it's a fight because
+you _do_ have a 10 frame window or whatever to escape from the EMMI's grasp. It
+feels awesome when you land that hit.](conversation://Cadey/enby)
+
+![You are faced with overwhelming power, accept your
+helplessness.](https://cdn.christine.website/file/christine-static/blog/FBKBzqvVcAQBdn1.jpeg)
+
+
+ EMMI related spoilers
+
+ Morph ball is usually one of the first powerups you get in a Metroid game.
+ Morph ball is a mid-game item in Dread and you have to kill an EMMI to get it.
+ All the time the game will taunt you with all these neat powerups and places
+ you could go if you just had morph ball. It's effective. It made me remember
+ about them.
+
+ The speed booster EMMI comes at you at a speed of a bajillionty miles per hour
+ and its stun window is probably frame-perfect. I'm not sure. It's really tight
+ though. You barely have time to react.
+
+ The EMMI are defeated by grabbing a powerup from a "Central Unit", and the
+ miniboss battles with the "Central Units" scream Mother Brain. Was Mother
+ Brain a "Central Unit" that went rogue? What on earth were the Chozo _doing_?
+
+ It feels so satisfying to land the final hit on an EMMI with the Omega
+ Blaster. Sometimes you can land a hit mid-air, which looks swag as all hell.
+
+ The music in EMMI zones calls back to the creepy sounds of Metroid 2. Not the
+ remake, classic Gameboy Metroid 2. The ambient music from the overworld stops.
+ There are no enemies in the EMMI zone, only automated patrol robots. One false
+ move and the patrol robots snitch on you to the EMMI.
+
+ I could go on for a while. It's done really well.
+
+
+![The lava tube in
+Artaria](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-49-58-541.png)
+
+
+ Boss spoilers
+
+ The boss battles are amazingly done. The Chozo Soilder boss gets reused a bit
+ much, however it ends up teaching you how to do boss fights damageless. I'm
+ sure that most if not all of the bosses end up having cheese strats (you can
+ oneshot flappy bird by shinesparking directly into his face).
+
+ Kraid was such a throwback fight. I don't really know how to go into more
+ details.
+
+ There were underwater fights and finally a battle in the sky. Everything was
+ done so perfectly.
+
+
+I have been waiting to play this game since it was rumored in 2005. It became a
+meme in the Metroid community for a mythical game like Half Life 3 or Duke Nukem
+forever. People had given up hope. There were worries that Dread would end up
+like Duke Nukem Forever: a hollow shell of its concept that would never really
+live up to the hype. I thought the day that this game would come out would never
+happen. Once I saw the words "Metroid 5" on the screen in E3 though, I instantly
+preordered it. I didn't need to be convinced. Dread was real.
+
+![My Switch home
+screen](https://cdn.christine.website/file/christine-static/blog/FAoMNsEVcAQFjoC.jpeg)
+
+It is now in my hands. I have played it. I loved almost every moment of it (save
+the mishap in Cataris). I can't wait to see how speedruns develop for it. I bet
+that speedrunners are going to crack this as wide open as Super Metroid has
+been. There's already been some sequence breaking and boss cheeses found.
+
+If you are on the fence with this game, go for it. It is one of the best games
+I've played in years. I have heard that it works perfectly in certain programs
+that let you play Switch games on PC. But really, buy this game if you can
+afford to. It is easily worth the money. I can't wait to see what's next from
+MercurySteam.