small simplification to dotile() (thx to Ross for this hint)
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9e4e4d9022
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7e59c89250
11
view.c
11
view.c
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@ -69,13 +69,12 @@ dofloat(void) {
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void
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void
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dotile(void) {
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dotile(void) {
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unsigned int i, n, mpx, stackw, th;
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unsigned int i, n, mpw, th;
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Client *c;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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n++;
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mpx = (waw * master) / 1000;
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mpw = (waw * master) / 1000;
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stackw = waw - mpx;
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for(i = 0, c = clients; c; c = c->next)
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for(i = 0, c = clients; c; c = c->next)
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if(isvisible(c)) {
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if(isvisible(c)) {
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@ -91,13 +90,13 @@ dotile(void) {
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c->h = wah - 2 * BORDERPX;
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c->h = wah - 2 * BORDERPX;
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}
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}
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else if(i == 0) { /* master window */
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else if(i == 0) { /* master window */
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c->w = mpx - 2 * BORDERPX;
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c->w = mpw - 2 * BORDERPX;
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c->h = wah - 2 * BORDERPX;
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c->h = wah - 2 * BORDERPX;
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th = wah / (n - 1);
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th = wah / (n - 1);
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}
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}
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else { /* tile window */
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else { /* tile window */
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c->x += mpx;
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c->x += mpw;
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c->w = stackw - 2 * BORDERPX;
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c->w = (waw - mpw) - 2 * BORDERPX;
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if(th > bh) {
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if(th > bh) {
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c->y += (i - 1) * th;
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c->y += (i - 1) * th;
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c->h = th - 2 * BORDERPX;
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c->h = th - 2 * BORDERPX;
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