col
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9a39d34100
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f10415f592
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@ -56,10 +56,11 @@ static const Layout layouts[] = {
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{ "[M]", monocle },
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{ "[M]", monocle },
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{ "|M|", centeredmaster },
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{ "|M|", centeredmaster },
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{ ">M>", centeredfloatingmaster },
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{ ">M>", centeredfloatingmaster },
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{ "|||", col },
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};
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};
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/* key definitions */
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/* key definitions */
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#define MODKEY Mod1Mask
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#define MODKEY Mod4Mask
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#define TAGKEYS(KEY,TAG) \
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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@ -93,6 +94,7 @@ static Key keys[] = {
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{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
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{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
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{ MODKEY, XK_u, setlayout, {.v = &layouts[3]} },
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{ MODKEY, XK_u, setlayout, {.v = &layouts[3]} },
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{ MODKEY, XK_o, setlayout, {.v = &layouts[4]} },
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{ MODKEY, XK_o, setlayout, {.v = &layouts[4]} },
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{ MODKEY, XK_c, setlayout, {.v = &layouts[5]} },
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{ MODKEY, XK_space, setlayout, {0} },
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{ MODKEY, XK_space, setlayout, {0} },
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{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
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{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
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{ MODKEY, XK_0, view, {.ui = ~0 } },
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{ MODKEY, XK_0, view, {.ui = ~0 } },
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27
dwm.c
27
dwm.c
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@ -244,6 +244,7 @@ static void spawn(const Arg *arg);
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static Monitor *systraytomon(Monitor *m);
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static Monitor *systraytomon(Monitor *m);
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static void tag(const Arg *arg);
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static void tag(const Arg *arg);
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static void tagmon(const Arg *arg);
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static void tagmon(const Arg *arg);
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static void col(Monitor *);
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static void tile(Monitor *);
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static void tile(Monitor *);
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static void togglebar(const Arg *arg);
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static void togglebar(const Arg *arg);
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static void togglefloating(const Arg *arg);
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static void togglefloating(const Arg *arg);
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@ -1963,6 +1964,32 @@ tagmon(const Arg *arg)
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sendmon(selmon->sel, dirtomon(arg->i));
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sendmon(selmon->sel, dirtomon(arg->i));
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}
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}
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void
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col(Monitor *m) {
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unsigned int i, n, h, w, x, y,mw;
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Client *c;
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for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
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if(n == 0)
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return;
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if(n > m->nmaster)
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mw = m->nmaster ? m->ww * m->mfact : 0;
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else
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mw = m->ww;
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for(i = x = y = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++) {
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if(i < m->nmaster) {
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w = (mw - x) / (MIN(n, m->nmaster)-i);
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resize(c, x + m->wx, m->wy, w - (2*c->bw), m->wh - (2*c->bw), False);
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x += WIDTH(c);
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}
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else {
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h = (m->wh - y) / (n - i);
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resize(c, x + m->wx, m->wy + y, m->ww - x - (2*c->bw), h - (2*c->bw), False);
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y += HEIGHT(c);
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}
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}
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}
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void
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void
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tile(Monitor *m)
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tile(Monitor *m)
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{
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{
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