2010-12-08 05:06:44 +00:00
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ROLEPLAY consists of a number of similar commands
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all of which send messages to channel under 'fake'
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nicknames. The user of the command can be identified
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by looking at the ident of the 'fake' user - it will
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always be the nickname of the person using the command,
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2010-12-11 21:28:40 +00:00
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and the host will always be npc.fakeuser.invalid. These
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2010-12-11 21:35:29 +00:00
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commands require the target channel to be set +N, and
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2010-12-11 21:28:40 +00:00
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obey the same restrictions as regular PRIVMSG.
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2010-12-08 05:06:44 +00:00
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Roleplay commands from normal users have the nick
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underlined, to clearly show that the message is a
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roleplay message rather than a normal one (with one
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exception). Network operators are not subject to this
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2010-12-11 21:28:40 +00:00
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restriction.
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2010-12-08 05:06:44 +00:00
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NPC <nick> <channel> :message
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Sends a standard roleplay message to #channel with the
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nick specified.
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NPCA <nick> <channel> :message
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Sends an ACTION to #channel with the nick and message
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specified.
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SCENE <channel> :message
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The same as NPC, except the message always originates
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from the nickname =Scene=, which will not be underlined
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like the other commands.
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FSAY <nick> <channel> :message
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This command is exactly like NPC, except the nickname
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will not be underlined if the person running the command
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is an operator.
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FACTION <nick> <channel> :message
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This command is exactly like NPCA, except the nickname
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will not be underlined if the person running the command
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is an operator.
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