Use connect_timeout for handshakes; add snote and log when they time out.
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parent
e883cf07e7
commit
16d59a0d4a
15
src/client.c
15
src/client.c
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@ -396,6 +396,7 @@ check_unknowns_list(dlink_list * list)
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{
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{
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dlink_node *ptr, *next_ptr;
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dlink_node *ptr, *next_ptr;
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struct Client *client_p;
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struct Client *client_p;
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int timeout;
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DLINK_FOREACH_SAFE(ptr, next_ptr, list->head)
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DLINK_FOREACH_SAFE(ptr, next_ptr, list->head)
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{
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{
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@ -409,8 +410,20 @@ check_unknowns_list(dlink_list * list)
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* for > 30s, close them.
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* for > 30s, close them.
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*/
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*/
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if((CurrentTime - client_p->localClient->firsttime) > 30)
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timeout = IsAnyServer(client_p) ? ConfigFileEntry.connect_timeout : 30;
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if((CurrentTime - client_p->localClient->firsttime) > timeout)
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{
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if(IsAnyServer(client_p))
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{
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sendto_realops_snomask(SNO_GENERAL, is_remote_connect(client_p) ? L_NETWIDE : L_ALL,
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"No response from %s, closing link",
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get_server_name(client_p, HIDE_IP));
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ilog(L_SERVER,
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"No response from %s, closing link",
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log_client_name(client_p, HIDE_IP));
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}
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exit_client(client_p, client_p, &me, "Connection timed out");
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exit_client(client_p, client_p, &me, "Connection timed out");
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}
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}
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}
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}
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}
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