Use connect_timeout for handshakes; add snote and log when they time out.

This commit is contained in:
Jilles Tjoelker 2007-12-28 16:38:39 +01:00
parent e883cf07e7
commit 16d59a0d4a
1 changed files with 14 additions and 1 deletions

View File

@ -396,6 +396,7 @@ check_unknowns_list(dlink_list * list)
{ {
dlink_node *ptr, *next_ptr; dlink_node *ptr, *next_ptr;
struct Client *client_p; struct Client *client_p;
int timeout;
DLINK_FOREACH_SAFE(ptr, next_ptr, list->head) DLINK_FOREACH_SAFE(ptr, next_ptr, list->head)
{ {
@ -409,8 +410,20 @@ check_unknowns_list(dlink_list * list)
* for > 30s, close them. * for > 30s, close them.
*/ */
if((CurrentTime - client_p->localClient->firsttime) > 30) timeout = IsAnyServer(client_p) ? ConfigFileEntry.connect_timeout : 30;
if((CurrentTime - client_p->localClient->firsttime) > timeout)
{
if(IsAnyServer(client_p))
{
sendto_realops_snomask(SNO_GENERAL, is_remote_connect(client_p) ? L_NETWIDE : L_ALL,
"No response from %s, closing link",
get_server_name(client_p, HIDE_IP));
ilog(L_SERVER,
"No response from %s, closing link",
log_client_name(client_p, HIDE_IP));
}
exit_client(client_p, client_p, &me, "Connection timed out"); exit_client(client_p, client_p, &me, "Connection timed out");
}
} }
} }