Add extensions/m_roleplay, a module that provides various roleplaying commands.
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@ -39,6 +39,7 @@ loadmodule "extensions/m_webirc.so";
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#loadmodule "extensions/m_olist.so";
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#loadmodule "extensions/m_okick.so";
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#loadmodule "extensions/m_force.so";
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#loadmodule "extensions/m_roleplay.so";
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#loadmodule "extensions/no_oper_invis.so";
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loadmodule "extensions/sno_farconnect.so";
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loadmodule "extensions/sno_globalkline.so";
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@ -74,6 +74,7 @@
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* /olist - see all channels in /list, oper only -- m_olist.so
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* /okick - kick users without having ops, oper only -- m_okick.so
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* /forcejoin - force join users, admin only -- m_force.so
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* roleplay commands - send msgs from fake users -- m_roleplay.so
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* Opers cannot be invisible (umode +i) -- no_oper_invis.so
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* Far connection notices (snomask +F) -- sno_farconnect.so
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* Remote k/d/x line active notices -- sno_globalkline.so
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@ -109,6 +110,7 @@ loadmodule "extensions/m_webirc.so";
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#loadmodule "extensions/m_olist.so";
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#loadmodule "extensions/m_okick.so";
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#loadmodule "extensions/m_force.so";
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#loadmodule "extensions/m_roleplay.so";
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#loadmodule "extensions/no_oper_invis.so";
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loadmodule "extensions/sno_farconnect.so";
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loadmodule "extensions/sno_globalkline.so";
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@ -67,6 +67,7 @@ SRCS = \
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m_webirc.c \
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no_locops.c \
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no_oper_invis.c \
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m_roleplay.c \
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spy_admin_notice.c \
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spy_info_notice.c \
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spy_links_notice.c \
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@ -52,6 +52,8 @@ m_okick.c - OKICK - Allows an oper to kick a user from a channel
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regardless of if they have ops or not.
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Syntax: OKICK <channel> <nick> :<message>
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m_roleplay.c - ROLEPLAY - Allows a variety of roleplaying commands.
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no_oper_invis.c - Disallow opers setting marking themselves as invisible
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(+i) unless they have the hidden_oper flag.
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@ -0,0 +1,201 @@
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#include "stdinc.h"
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#include "ircd.h"
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#include "client.h"
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#include "modules.h"
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#include "send.h"
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#include "numeric.h"
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#include "hash.h"
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#include "s_serv.h"
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#include "inline/stringops.h"
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#include "chmode.h"
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static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
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static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
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static unsigned int mymode;
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static int
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_modinit(void)
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{
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/* initalize the +x and +d cmodes */
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mymode = cflag_add('x', chm_simple);
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if (mymode == 0)
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return -1;
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mymode = cflag_add('d', chm_simple);
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if (mymode == 0)
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return -1;
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return 0;
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}
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static void
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_moddeinit(void)
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{
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/* orphan the +x and +d cmodes on modunload */
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cflag_orphan('x');
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cflag_orphan('d');
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}
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struct Message scene_msgtab = {
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"SCENE", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
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};
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struct Message ambiance_msgtab = {
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"AMBIANCE", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
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};
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struct Message fsay_msgtab = {
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"FSAY", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}}
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};
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struct Message faction_msgtab = {
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"FACTION", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}}
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};
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struct Message npc_msgtab = {
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"NPC", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}}
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};
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struct Message npca_msgtab = {
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"NPCA", 0, 0, 0, MFLG_SLOW,
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{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}}
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};
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struct Message roleplay_msgtab = {
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"ROLEPLAY", 0, 0, 0, MFLG_SLOW,
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{mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 5}, mg_ignore}
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};
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mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
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DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay 1.0 - Taros $");
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static int
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m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]);
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return 0;
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}
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static int
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m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]);
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return 0;
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}
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static int
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m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]);
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return 0;
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}
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static int
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m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]);
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return 0;
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}
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static int
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m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]);
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return 0;
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}
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static int
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m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
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{
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struct Channel *chptr;
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struct membership *msptr;
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char nick2[109];
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char *nick3 = rb_strdup(nick);
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char text2[BUFSIZE];
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if((chptr = find_channel(channel)) == NULL)
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{
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sendto_one(source_p, form_str(ERR_NOSUCHCHANNEL), channel);
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return 0;
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}
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if(!(msptr = find_channel_membership(chptr, source_p)))
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{
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sendto_one_numeric(source_p, ERR_NOTONCHANNEL,
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form_str(ERR_NOTONCHANNEL), chptr->chname);
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return 0;
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}
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if(chptr->mode.mode & chmode_flags['d'])
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{
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sendto_one_numeric(source_p, 573, "%s :Roleplay commands are disabled on this channel (+d)", chptr->chname);
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return 0;
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}
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if(!IsOper(source_p) || chptr->mode.mode & chmode_flags['x'])
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{
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if(chptr->mode.mode & chmode_flags['x'])
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{
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if(!is_chanop_voiced(msptr))
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{
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sendto_one(source_p, ":%s 482 %s %s :You are not a channel operator or voice, and thus cannot use roleplay commands on this channel.",
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me.name, source_p->name, chptr->chname);
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return 0;
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}
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}
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else if(!is_any_op(msptr))
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{
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sendto_one(source_p, ":%s 482 %s %s :You are not a channel operator, and thus cannot use roleplay commands on this channel.",
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me.name, source_p->name, chptr->chname);
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return 0;
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}
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}
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if(underline)
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rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
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else
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rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
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if(EmptyString(nick3))
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{
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sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
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return 0;
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}
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if(action)
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rb_snprintf(text2, sizeof(text2), "\1ACTION %s", text);
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else
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rb_snprintf(text2, sizeof(text2), "%s", text);
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
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sendto_match_servs(&me, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s %s :%s",
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source_p->name, channel, nick2, text2);
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return 0;
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}
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static int
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me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
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{
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struct Channel *chptr;
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/* Don't segfault if we get ENCAP * ROLEPLAY with an invalid channel.
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* This shouldn't happen but it's best to be on the safe side. */
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if((chptr = find_channel(parv[2])) == NULL)
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return 0;
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[3], parv[1], parv[2], parv[4]);
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return 0;
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}
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