extensions/m_roleplay: Transmit source name with message
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a7a510a504
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@ -194,7 +194,7 @@ m_displaymsg(struct Client *source_p, const char *channel, int underline, int ac
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else
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rb_snprintf(text2, sizeof(text2), "%s", text);
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s (%s)", nick2, source_p->name, channel, text2, source_p->name);
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sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
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channel, nick2, text2);
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return 0;
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@ -210,6 +210,6 @@ me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const ch
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if((chptr = find_channel(parv[1])) == NULL)
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return 0;
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
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sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s (%s)", parv[2], source_p->name, parv[1], parv[3], source_p->name);
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return 0;
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}
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