46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
Target Change for Messages
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Lee H <lee -at- leeh.co.uk>
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---------------------------
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Reworked by Jilles Tjoelker, February 2010.
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Channel target change added by Jilles Tjoelker, August 2010.
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If the server you are using uses the target change mechanism, then
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restrictions are placed on how many different users and/or channels you can
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message in a set timeframe. This also applies to invites (for the target
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user) and topic changes.
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Target change does not apply to ctcp replies, messages to yourself, messages
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to services and joins.
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You will have a set number of 'slots', each different target you message
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will take up one slot. A client doing a nick change will not use a new slot,
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however a client disconnecting from the server it is on and reconnecting
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will. You will receive 1 new slot roughly every minute.
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Additionally, clients that message or invite you are placed in one of a
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small number of special slots, in many cases allowing replies without using
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a slot.
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When all slots are filled, messages to new targets will not be accepted.
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Messages to targets already filling a slot will be accepted. If all slots
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are full, you will receive the ERR_TARGCHANGE numeric, number 707 in the
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form:
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:<server> 707 <yournick> <target> :Targets changing too fast, message dropped
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The slots are operated in an LRU (least recently used), so the person or
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channel you have talked to least recently will be replaced.
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The number of slots in use will be kept through a reconnection, though the
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information in those slots will be dropped. However, you will always
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receive one free slot on a reconnection. Other servers using this mechanism
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will also be made aware of details about slots.
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Target change does not apply if you are opped or voiced in a channel, and
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you are messaging that channel or a client within that channel. The latter
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can be done explicitly using the CNOTICE and CPRIVMSG commands, see
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/quote help cnotice and /quote help cprivmsg, but is also implicit in a
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normal /msg, /notice or /invite.
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--
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