gorqlite/gorqlite.go

188 lines
4.7 KiB
Go

/*
gorqlite
A golang database/sql driver for rqlite, the distributed consistent sqlite.
Copyright (c)2016 andrew fabbro (andrew@fabbro.org)
See LICENSE.md for license. tl;dr: MIT. Conveniently, the same licese as rqlite.
Project home page: https://github.com/raindo308/gorqlite
Learn more about rqlite at: https://github.com/rqlite/rqlite
*/
package gorqlite
/*
this file contains package-level stuff:
consts
init()
Open, TraceOn(), TraceOff()
*/
import "crypto/rand"
import "fmt"
import "io"
import "io/ioutil"
import "strings"
/* *****************************************************************
const
* *****************************************************************/
type consistencyLevel int
const (
cl_NONE consistencyLevel = iota
cl_WEAK
cl_STRONG
)
// used in several places, actually
var consistencyLevelNames map[consistencyLevel]string
var consistencyLevels map[string]consistencyLevel
type apiOperation int
const (
api_QUERY apiOperation = iota
api_STATUS
api_WRITE
)
/* *****************************************************************
init()
* *****************************************************************/
func init() {
traceOut = ioutil.Discard
consistencyLevelNames = make(map[consistencyLevel]string)
consistencyLevelNames[cl_NONE] = "none"
consistencyLevelNames[cl_WEAK] = "weak"
consistencyLevelNames[cl_STRONG] = "strong"
consistencyLevels = make(map[string]consistencyLevel)
consistencyLevels["none"] = cl_NONE
consistencyLevels["weak"] = cl_WEAK
consistencyLevels["strong"] = cl_STRONG
}
/* *****************************************************************
Open() creates and returns a "connection" to rqlite.
Since rqlite is stateless, there is no actual connection. Open() creates and initializes a gorqlite Connection type, which represents various config information.
The URL should be in a form like this:
http://localhost:4001
http:// default, no auth, localhost:4001
https:// default, no auth, localhost:4001, using https
http://localhost:1234
http://mary:secret2@localhost:1234
https://mary:secret2@somewhere.example.com:1234
https://mary:secret2@somewhere.example.com // will use 4001
* *****************************************************************/
func Open(connURL string) (Connection, error) {
var conn Connection
// generate our uuid for trace
b := make([]byte, 16)
_, err := rand.Read(b)
if err != nil {
return conn, err
}
conn.ID = fmt.Sprintf("%X-%X-%X-%X-%X", b[0:4], b[4:6], b[6:8], b[8:10], b[10:])
trace("%s: Open() called for url: %s",conn.ID,connURL)
// set defaults
conn.timeout = 10
conn.hasBeenClosed = false
// parse the URL given
err = conn.initConnection(connURL)
if ( err != nil ) {
return conn, err
}
// call updateClusterInfo() to populate the cluster
// also tests the user's default
err = conn.updateClusterInfo()
// and the err from updateClusterInfo() will be our err as well
return conn, err
}
/* *****************************************************************
func: trace()
adds a message to the trace output
not a public function. we (inside) can add - outside they can
only see.
Call trace as: Sprintf pattern , args...
This is done so that the more expensive Sprintf() stuff is
done only if truly needed. When tracing is off, calls to
trace() just hit a bool check and return. If tracing is on,
then the Sprintfing is done at a leisurely pace because, well,
we're tracing.
Premature optimization is the root of all evil, so this is
probably sinful behavior.
Don't put a \n in your Sprintf pattern becuase trace() adds one
* *****************************************************************/
func trace(pattern string, args ...interface{}) {
// don't do the probably expensive Sprintf() if not needed
if ( wantsTrace == false ) {
return
}
// this could all be made into one long statement but we have
// compilers to do such things for us. let's sip a mint julep
// and spell this out in glorious exposition.
// make sure there is one and only one newline
nlPattern := strings.TrimSpace(pattern) + "\n"
msg := fmt.Sprintf(nlPattern,args...)
traceOut.Write( []byte( msg ) )
}
/*
TraceOn()
Turns on tracing output to the io.Writer of your choice.
Trace output is very detailed and verbose, as you might expect.
Normally, you should run with tracing off, as it makes absolutely
no concession to performance and is intended for debugging/dev use.
*/
func TraceOn(w io.Writer) {
traceOut = w
wantsTrace = true
}
/*
TraceOff()
Turns off tracing output. Once you call TraceOff(), no further
info is sent to the io.Writer, unless it is TraceOn'd again.
*/
func TraceOff() {
wantsTrace = false
traceOut = ioutil.Discard
}