commit
12035fee94
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@ -9,8 +9,8 @@ class Input(dict):
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def __init__(self, conn, raw, prefix, command, params,
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nick, user, host, paraml, msg):
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chan = paraml[0].lower()
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if chan == conn.nick: # is a PM
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chan = paraml[0]
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if chan.lower() == conn.nick.lower(): # is a PM
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chan = nick
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def say(msg):
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@ -24,6 +24,9 @@ class Input(dict):
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def pm(msg):
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conn.msg(nick, msg)
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def set_nick(nick):
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conn.set_nick(nick)
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def me(msg):
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conn.msg(chan, "\x01%s %s\x01" % ("ACTION", msg))
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@ -35,7 +38,7 @@ class Input(dict):
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params=params, nick=nick, user=user, host=host,
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paraml=paraml, msg=msg, server=conn.server, chan=chan,
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notice=notice, say=say, reply=reply, pm=pm, bot=bot,
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me=me, lastparam=paraml[-1])
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me=me, set_nick=set_nick, lastparam=paraml[-1])
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# make dict keys accessible as attributes
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def __getattr__(self, key):
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@ -0,0 +1,27 @@
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All plugins need to 'from util import hook' if they want to be callable.
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There are three ways to set when a plugin is called using
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decorators. @hook.command causes it to be callable using normal command
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syntax; an argument will register it under that name (so if my function is
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called foo and I use @hook.command, .foo will work; if I use
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@hook.command("bar"), .bar will work but not .foo). The first argument, inp,
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will be the text that occurs after the command. (e.g., "bar" in ".foo bar").
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@hook.regex takes an argument corresponding to the regex string (not the
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compiled regex), followed by optional flags. It will attempt to match the regex
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on all inputs; if so, the hooked function will be called with the match object.
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@hook.event requires a parameter; if it's '*", it will trigger on every line. If
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it's 'PRIVMSG', it'll trigger on only actual lines of chat (not
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nick-changes). The first argument in these cases will be a two-element list of
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the form ["#channel", "text"]; I don't know what it's like for NICK or other
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'commands'.
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@hook.singlethread indicates that the command should run in its own thread; this
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means that you can't use the existing database connection object!
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In addition to the standard argument, plugins can take other arguments; db is
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the database object; input corresponds to the triggering line of text, and bot
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is the bot itself.
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TODO: describe what can be done with db, input, and bot.
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@ -9,51 +9,79 @@ from util import hook
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whitespace_re = re.compile(r'\s+')
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valid_diceroll_re = re.compile(r'^[+-]?(\d+|\d*d\d+)([+-](\d+|\d*d\d+))*$',
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re.I)
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sign_re = re.compile(r'[+-]?(?:\d*d)?\d+', re.I)
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split_re = re.compile(r'([\d+-]*)d?(\d*)', re.I)
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valid_diceroll = r'^([+-]?(?:\d+|\d*d(?:\d+|F))(?:[+-](?:\d+|\d*d(?:\d+|F)))*)( .+)?$'
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valid_diceroll_re = re.compile(valid_diceroll, re.I)
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sign_re = re.compile(r'[+-]?(?:\d*d)?(?:\d+|F)', re.I)
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split_re = re.compile(r'([\d+-]*)d?(F|\d*)', re.I)
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def nrolls(count, n):
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"roll an n-sided die count times"
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if n == "F":
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return [random.randint(-1,1) for x in xrange(count)]
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if n < 2: # it's a coin
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if count < 5000:
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return sum(random.randint(0, 1) for x in xrange(count))
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return [random.randint(0, 1) for x in xrange(count)]
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else: # fake it
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return int(random.normalvariate(.5*count, (.75*count)**.5))
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return [int(random.normalvariate(.5*count, (.75*count)**.5))]
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else:
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if count < 5000:
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return sum(random.randint(1, n) for x in xrange(count))
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return [random.randint(1, n) for x in xrange(count)]
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else: # fake it
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return int(random.normalvariate(.5*(1+n)*count,
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(((n+1)*(2*n+1)/6.-(.5*(1+n))**2)*count)**.5))
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return [int(random.normalvariate(.5*(1+n)*count,
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(((n+1)*(2*n+1)/6.-(.5*(1+n))**2)*count)**.5))]
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@hook.command('roll')
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@hook.regex(valid_diceroll, re.I)
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@hook.command
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def dice(inp):
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".dice <diceroll> -- simulates dicerolls, e.g. .dice 2d20-d5+4 roll 2 " \
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"D20s, subtract 1D5, add 4"
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desc = None
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try: # if inp is a re.match object...
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(inp, desc) = inp.groups()
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except AttributeError:
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pass # we got called via hook.command, inp is already the roll
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if desc == None: (inp, desc) = valid_diceroll_re.match(inp).groups()
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if "d" not in inp: return
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spec = whitespace_re.sub('', inp)
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if not valid_diceroll_re.match(spec):
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return "Invalid diceroll"
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sum = 0
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groups = sign_re.findall(spec)
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total = 0
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rolls = []
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for roll in groups:
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count, side = split_re.match(roll).groups()
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if side == "":
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sum += int(count)
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count = int(count) if count not in " +-" else 1
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if side.upper() == "F": # fudge dice are basically 1d3-2
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for fudge in nrolls(count, "F"):
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if fudge == 1:
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rolls.append("\x033+\x0F")
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elif fudge == -1:
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rolls.append("\x034-\x0F")
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else:
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rolls.append("0")
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total += fudge
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elif side == "":
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total += count
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else:
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count = int(count) if count not in" +-" else 1
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side = int(side)
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try:
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if count > 0:
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sum += nrolls(count, side)
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dice = nrolls(count, side)
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rolls += map(str, dice)
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total += sum(dice)
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else:
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sum -= nrolls(abs(count), side)
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dice = nrolls(-count, side)
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rolls += [str(-x) for x in dice]
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total -= sum(dice)
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except OverflowError:
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return "Thanks for overflowing a float, jerk >:["
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return str(sum)
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if desc:
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return "%s: %d (%s=%s)" % (desc.strip(), total, inp, ", ".join(rolls))
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else:
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return "%d (%s=%s)" % (total, inp, ", ".join(rolls))
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@ -12,7 +12,7 @@ def db_init(db):
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def get_memory(db, chan, word):
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row = db.execute("select data from memory where chan=? and word=lower(?)",
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row = db.execute("select data from memory where chan=lower(?) and word=lower(?)",
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(chan, word)).fetchone()
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if row:
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return row[0]
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Loading…
Reference in New Issue