package gg import "math" func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) { u := 1 - t a := u * u b := 2 * u * t c := t * t x = a*x0 + b*x1 + c*x2 y = a*y0 + b*y1 + c*y2 return } func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point { l := (math.Hypot(x1-x0, y1-y0) + math.Hypot(x2-x1, y2-y1)) n := int(l + 0.5) if n < 4 { n = 4 } d := float64(n) - 1 result := make([]Point, n) for i := 0; i < n; i++ { t := float64(i) / d x, y := quadratic(x0, y0, x1, y1, x2, y2, t) result[i] = Point{x, y} } return result } func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) { u := 1 - t a := u * u * u b := 3 * u * u * t c := 3 * u * t * t d := t * t * t x = a*x0 + b*x1 + c*x2 + d*x3 y = a*y0 + b*y1 + c*y2 + d*y3 return } func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point { l := (math.Hypot(x1-x0, y1-y0) + math.Hypot(x2-x1, y2-y1) + math.Hypot(x3-x2, y3-y2)) n := int(l + 0.5) if n < 4 { n = 4 } d := float64(n) - 1 result := make([]Point, n) for i := 0; i < n; i++ { t := float64(i) / d x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t) result[i] = Point{x, y} } return result }