// Copyright 2012 The Freetype-Go Authors. All rights reserved. // Use of this source code is governed by your choice of either the // FreeType License or the GNU General Public License version 2 (or // any later version), both of which can be found in the LICENSE file. package truetype // The Truetype opcodes are summarized at // https://developer.apple.com/fonts/TTRefMan/RM07/appendixA.html const ( opSVTCA0 = 0x00 // Set freedom and projection Vectors To Coordinate Axis opSVTCA1 = 0x01 // . opSPVTCA0 = 0x02 // Set Projection Vector To Coordinate Axis opSPVTCA1 = 0x03 // . opSFVTCA0 = 0x04 // Set Freedom Vector to Coordinate Axis opSFVTCA1 = 0x05 // . opSPVTL0 = 0x06 // Set Projection Vector To Line opSPVTL1 = 0x07 // . opSFVTL0 = 0x08 // Set Freedom Vector To Line opSFVTL1 = 0x09 // . opSPVFS = 0x0a // Set Projection Vector From Stack opSFVFS = 0x0b // Set Freedom Vector From Stack opGPV = 0x0c // Get Projection Vector opGFV = 0x0d // Get Freedom Vector opSFVTPV = 0x0e // Set Freedom Vector To Projection Vector opISECT = 0x0f // moves point p to the InterSECTion of two lines opSRP0 = 0x10 // Set Reference Point 0 opSRP1 = 0x11 // Set Reference Point 1 opSRP2 = 0x12 // Set Reference Point 2 opSZP0 = 0x13 // Set Zone Pointer 0 opSZP1 = 0x14 // Set Zone Pointer 1 opSZP2 = 0x15 // Set Zone Pointer 2 opSZPS = 0x16 // Set Zone PointerS opSLOOP = 0x17 // Set LOOP variable opRTG = 0x18 // Round To Grid opRTHG = 0x19 // Round To Half Grid opSMD = 0x1a // Set Minimum Distance opELSE = 0x1b // ELSE clause opJMPR = 0x1c // JuMP Relative opSCVTCI = 0x1d // Set Control Value Table Cut-In opSSWCI = 0x1e // Set Single Width Cut-In opSSW = 0x1f // Set Single Width opDUP = 0x20 // DUPlicate top stack element opPOP = 0x21 // POP top stack element opCLEAR = 0x22 // CLEAR the stack opSWAP = 0x23 // SWAP the top two elements on the stack opDEPTH = 0x24 // DEPTH of the stack opCINDEX = 0x25 // Copy the INDEXed element to the top of the stack opMINDEX = 0x26 // Move the INDEXed element to the top of the stack opALIGNPTS = 0x27 // ALIGN PoinTS op_0x28 = 0x28 // deprecated opUTP = 0x29 // UnTouch Point opLOOPCALL = 0x2a // LOOP and CALL function opCALL = 0x2b // CALL function opFDEF = 0x2c // Function DEFinition opENDF = 0x2d // END Function definition opMDAP0 = 0x2e // Move Direct Absolute Point opMDAP1 = 0x2f // . opIUP0 = 0x30 // Interpolate Untouched Points through the outline opIUP1 = 0x31 // . opSHP0 = 0x32 // SHift Point using reference point opSHP1 = 0x33 // . opSHC0 = 0x34 // SHift Contour using reference point opSHC1 = 0x35 // . opSHZ0 = 0x36 // SHift Zone using reference point opSHZ1 = 0x37 // . opSHPIX = 0x38 // SHift point by a PIXel amount opIP = 0x39 // Interpolate Point opMSIRP0 = 0x3a // Move Stack Indirect Relative Point opMSIRP1 = 0x3b // . opALIGNRP = 0x3c // ALIGN to Reference Point opRTDG = 0x3d // Round To Double Grid opMIAP0 = 0x3e // Move Indirect Absolute Point opMIAP1 = 0x3f // . opNPUSHB = 0x40 // PUSH N Bytes opNPUSHW = 0x41 // PUSH N Words opWS = 0x42 // Write Store opRS = 0x43 // Read Store opWCVTP = 0x44 // Write Control Value Table in Pixel units opRCVT = 0x45 // Read Control Value Table entry opGC0 = 0x46 // Get Coordinate projected onto the projection vector opGC1 = 0x47 // . opSCFS = 0x48 // Sets Coordinate From the Stack using projection vector and freedom vector opMD0 = 0x49 // Measure Distance opMD1 = 0x4a // . opMPPEM = 0x4b // Measure Pixels Per EM opMPS = 0x4c // Measure Point Size opFLIPON = 0x4d // set the auto FLIP Boolean to ON opFLIPOFF = 0x4e // set the auto FLIP Boolean to OFF opDEBUG = 0x4f // DEBUG call opLT = 0x50 // Less Than opLTEQ = 0x51 // Less Than or EQual opGT = 0x52 // Greater Than opGTEQ = 0x53 // Greater Than or EQual opEQ = 0x54 // EQual opNEQ = 0x55 // Not EQual opODD = 0x56 // ODD opEVEN = 0x57 // EVEN opIF = 0x58 // IF test opEIF = 0x59 // End IF opAND = 0x5a // logical AND opOR = 0x5b // logical OR opNOT = 0x5c // logical NOT opDELTAP1 = 0x5d // DELTA exception P1 opSDB = 0x5e // Set Delta Base in the graphics state opSDS = 0x5f // Set Delta Shift in the graphics state opADD = 0x60 // ADD opSUB = 0x61 // SUBtract opDIV = 0x62 // DIVide opMUL = 0x63 // MULtiply opABS = 0x64 // ABSolute value opNEG = 0x65 // NEGate opFLOOR = 0x66 // FLOOR opCEILING = 0x67 // CEILING opROUND00 = 0x68 // ROUND value opROUND01 = 0x69 // . opROUND10 = 0x6a // . opROUND11 = 0x6b // . opNROUND00 = 0x6c // No ROUNDing of value opNROUND01 = 0x6d // . opNROUND10 = 0x6e // . opNROUND11 = 0x6f // . opWCVTF = 0x70 // Write Control Value Table in Funits opDELTAP2 = 0x71 // DELTA exception P2 opDELTAP3 = 0x72 // DELTA exception P3 opDELTAC1 = 0x73 // DELTA exception C1 opDELTAC2 = 0x74 // DELTA exception C2 opDELTAC3 = 0x75 // DELTA exception C3 opSROUND = 0x76 // Super ROUND opS45ROUND = 0x77 // Super ROUND 45 degrees opJROT = 0x78 // Jump Relative On True opJROF = 0x79 // Jump Relative On False opROFF = 0x7a // Round OFF op_0x7b = 0x7b // deprecated opRUTG = 0x7c // Round Up To Grid opRDTG = 0x7d // Round Down To Grid opSANGW = 0x7e // Set ANGle Weight opAA = 0x7f // Adjust Angle opFLIPPT = 0x80 // FLIP PoinT opFLIPRGON = 0x81 // FLIP RanGe ON opFLIPRGOFF = 0x82 // FLIP RanGe OFF op_0x83 = 0x83 // deprecated op_0x84 = 0x84 // deprecated opSCANCTRL = 0x85 // SCAN conversion ConTRoL opSDPVTL0 = 0x86 // Set Dual Projection Vector To Line opSDPVTL1 = 0x87 // . opGETINFO = 0x88 // GET INFOrmation opIDEF = 0x89 // Instruction DEFinition opROLL = 0x8a // ROLL the top three stack elements opMAX = 0x8b // MAXimum of top two stack elements opMIN = 0x8c // MINimum of top two stack elements opSCANTYPE = 0x8d // SCANTYPE opINSTCTRL = 0x8e // INSTRuction execution ConTRoL op_0x8f = 0x8f op_0x90 = 0x90 op_0x91 = 0x91 op_0x92 = 0x92 op_0x93 = 0x93 op_0x94 = 0x94 op_0x95 = 0x95 op_0x96 = 0x96 op_0x97 = 0x97 op_0x98 = 0x98 op_0x99 = 0x99 op_0x9a = 0x9a op_0x9b = 0x9b op_0x9c = 0x9c op_0x9d = 0x9d op_0x9e = 0x9e op_0x9f = 0x9f op_0xa0 = 0xa0 op_0xa1 = 0xa1 op_0xa2 = 0xa2 op_0xa3 = 0xa3 op_0xa4 = 0xa4 op_0xa5 = 0xa5 op_0xa6 = 0xa6 op_0xa7 = 0xa7 op_0xa8 = 0xa8 op_0xa9 = 0xa9 op_0xaa = 0xaa op_0xab = 0xab op_0xac = 0xac op_0xad = 0xad op_0xae = 0xae op_0xaf = 0xaf opPUSHB000 = 0xb0 // PUSH Bytes opPUSHB001 = 0xb1 // . opPUSHB010 = 0xb2 // . opPUSHB011 = 0xb3 // . opPUSHB100 = 0xb4 // . opPUSHB101 = 0xb5 // . opPUSHB110 = 0xb6 // . opPUSHB111 = 0xb7 // . opPUSHW000 = 0xb8 // PUSH Words opPUSHW001 = 0xb9 // . opPUSHW010 = 0xba // . opPUSHW011 = 0xbb // . opPUSHW100 = 0xbc // . opPUSHW101 = 0xbd // . opPUSHW110 = 0xbe // . opPUSHW111 = 0xbf // . opMDRP00000 = 0xc0 // Move Direct Relative Point opMDRP00001 = 0xc1 // . opMDRP00010 = 0xc2 // . opMDRP00011 = 0xc3 // . opMDRP00100 = 0xc4 // . opMDRP00101 = 0xc5 // . opMDRP00110 = 0xc6 // . opMDRP00111 = 0xc7 // . opMDRP01000 = 0xc8 // . opMDRP01001 = 0xc9 // . opMDRP01010 = 0xca // . opMDRP01011 = 0xcb // . opMDRP01100 = 0xcc // . opMDRP01101 = 0xcd // . opMDRP01110 = 0xce // . opMDRP01111 = 0xcf // . opMDRP10000 = 0xd0 // . opMDRP10001 = 0xd1 // . opMDRP10010 = 0xd2 // . opMDRP10011 = 0xd3 // . opMDRP10100 = 0xd4 // . opMDRP10101 = 0xd5 // . opMDRP10110 = 0xd6 // . opMDRP10111 = 0xd7 // . opMDRP11000 = 0xd8 // . opMDRP11001 = 0xd9 // . opMDRP11010 = 0xda // . opMDRP11011 = 0xdb // . opMDRP11100 = 0xdc // . opMDRP11101 = 0xdd // . opMDRP11110 = 0xde // . opMDRP11111 = 0xdf // . opMIRP00000 = 0xe0 // Move Indirect Relative Point opMIRP00001 = 0xe1 // . opMIRP00010 = 0xe2 // . opMIRP00011 = 0xe3 // . opMIRP00100 = 0xe4 // . opMIRP00101 = 0xe5 // . opMIRP00110 = 0xe6 // . opMIRP00111 = 0xe7 // . opMIRP01000 = 0xe8 // . opMIRP01001 = 0xe9 // . opMIRP01010 = 0xea // . opMIRP01011 = 0xeb // . opMIRP01100 = 0xec // . opMIRP01101 = 0xed // . opMIRP01110 = 0xee // . opMIRP01111 = 0xef // . opMIRP10000 = 0xf0 // . opMIRP10001 = 0xf1 // . opMIRP10010 = 0xf2 // . opMIRP10011 = 0xf3 // . opMIRP10100 = 0xf4 // . opMIRP10101 = 0xf5 // . opMIRP10110 = 0xf6 // . opMIRP10111 = 0xf7 // . opMIRP11000 = 0xf8 // . opMIRP11001 = 0xf9 // . opMIRP11010 = 0xfa // . opMIRP11011 = 0xfb // . opMIRP11100 = 0xfc // . opMIRP11101 = 0xfd // . opMIRP11110 = 0xfe // . opMIRP11111 = 0xff // . ) // popCount is the number of stack elements that each opcode pops. var popCount = [256]uint8{ // 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 5, // 0x00 - 0x0f 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, // 0x10 - 0x1f 1, 1, 0, 2, 0, 1, 1, 2, 0, 1, 2, 1, 1, 0, 1, 1, // 0x20 - 0x2f 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 2, 2, 0, 0, 2, 2, // 0x30 - 0x3f 0, 0, 2, 1, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, // 0x40 - 0x4f 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 2, 2, 1, 1, 1, 1, // 0x50 - 0x5f 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60 - 0x6f 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 1, 1, // 0x70 - 0x7f 0, 2, 2, 0, 0, 1, 2, 2, 1, 1, 3, 2, 2, 1, 2, 0, // 0x80 - 0x8f 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x90 - 0x9f 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0 - 0xaf 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xb0 - 0xbf 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xc0 - 0xcf 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xd0 - 0xdf 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xe0 - 0xef 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xf0 - 0xff }