kadis-layouts/moonlander/music.h

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2020-10-02 17:44:38 +00:00
#define WE_R_NUMBER_ONE \
HD_NOTE(_F4 ), \
Q__NOTE(_C5 ), \
E__NOTE(_B4 ), \
E__NOTE(_C5 ), \
E__NOTE(_B4 ), \
E__NOTE(_C5 ), \
Q__NOTE(_B4 ), \
Q__NOTE(_C5 ), \
H__NOTE(_AF4), \
HD_NOTE(_F4 ), \
Q__NOTE(_F4 ), \
Q__NOTE(_AF4), \
Q__NOTE(_C5 ), \
H__NOTE(_DF5), \
H__NOTE(_AF4), \
H__NOTE(_DF5), \
H__NOTE(_EF5), \
Q__NOTE(_C5 ), \
Q__NOTE(_DF5), \
Q__NOTE(_C5 ), \
Q__NOTE(_DF5), \
H__NOTE(_C5 ),
float number_one[][2] = SONG(WE_R_NUMBER_ONE);
#define E1M1_HANGAR \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_D4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_BF3), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_B3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_D4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_C4 ), \
Q__NOTE(_E3 ), \
Q__NOTE(_E3 ), \
H__NOTE(_BF3),
float e1m1_doom[][2] = SONG(E1M1_HANGAR);
#define MARIO_COIN_SOUND \
E__NOTE(_A5 ), \
HD_NOTE(_E6 ),
float coin_sound[][2] = SONG(MARIO_COIN_SOUND);
#define SONIC_RING_GET \
E__NOTE(_E6), \
E__NOTE(_G6), \
HD_NOTE(_C7),
float sonic_ring[][2] = SONG(SONIC_RING_GET);