it compiles now
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Load Diff
56
src/main.rs
56
src/main.rs
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@ -72,46 +72,30 @@ fn find_path(
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}
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#[post("/move", format = "json", data = "<msg>")]
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fn make_move(cache: State<Cache>, msg: Json<battlesnake::SnakeRequest>) -> Json<battlesnake::MoveResponse> {
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fn make_move(cache_state: State<Cache>, msg: Json<battlesnake::SnakeRequest>) -> Json<battlesnake::MoveResponse> {
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let head = msg.you.body[0];
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if let Some(mut gs) = cache.lock().expect("wanted cache to be unlockable").get(&msg.game.id) {
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let gs_path = gs.path.as_ref().or_else(|| {
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let target = find_target(&msg);
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let path = find_path(&msg, &head, &target);
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gs = &GameState{
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target: *target,
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path: path,
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};
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path.as_ref()
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});
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let mut inner = gs_path.expect("what");
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let next = inner[0];
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inner.pop();
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if inner.len() == 0 {
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gs.path = None;
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}
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return Json(battlesnake::MoveResponse{
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move_field: battlesnake::Line{
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start: &head,
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end: &next,
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}.direction().to_string(),
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})
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let mut cache = cache_state.lock().expect("wanted cache to be unlockable");
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let gs = cache.get_mut(&msg.game.id).unwrap();
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if gs.path.is_none() {
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gs.target = *find_target(&msg);
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gs.path = find_path(&msg, &head, &gs.target);
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}
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let target = find_target(&msg);
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let path = find_path(&msg, &head, &target);
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let gs = GameState{
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target: *target,
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path: path,
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};
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println!("{:?}", gs);
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Json(battlesnake::MoveResponse {
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move_field: "up".to_string(),
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})
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match gs.path.as_mut().unwrap().pop() {
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None => {
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gs.path = None;
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Json(battlesnake::MoveResponse {
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move_field: "up".to_string(),
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})
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},
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Some(next) => Json(battlesnake::MoveResponse{
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move_field: battlesnake::Line{
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start: &head,
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end: &next,
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}.direction().to_string(),
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}),
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}
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}
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fn find_target<'a>(gs: &'a battlesnake::SnakeRequest) -> &'a battlesnake::Coord {
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