ugh
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68bf72c071
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67f127df21
66
src/main.rs
66
src/main.rs
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@ -12,7 +12,9 @@ use std::sync::{Arc, Mutex};
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mod battlesnake;
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mod battlesnake;
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type Cache = Arc<Mutex<HashMap<String, GameState>>>;
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type Cache = Mutex<HashMap<String, GameState>>;
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#[derive(Debug, Clone)]
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pub struct GameState {
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pub struct GameState {
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path: Option<Vec<battlesnake::Coord>>,
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path: Option<Vec<battlesnake::Coord>>,
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target: battlesnake::Coord,
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target: battlesnake::Coord,
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@ -38,7 +40,9 @@ fn begin(cache: State<Cache>, msg: Json<battlesnake::SnakeRequest>) -> Json<batt
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path: path,
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path: path,
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};
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};
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cache.inner().get_mut().unwrap().insert(msg.game.id, gs);
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if let Some(x) = cache.lock().expect("wanted cache to be unlockable").get_mut(&msg.game.id) {
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*x = gs;
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};
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Json(battlesnake::StartResponse{
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Json(battlesnake::StartResponse{
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color: "#5ce8c3".to_string(),
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color: "#5ce8c3".to_string(),
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@ -47,7 +51,11 @@ fn begin(cache: State<Cache>, msg: Json<battlesnake::SnakeRequest>) -> Json<batt
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})
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})
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}
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}
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fn find_path(msg: &battlesnake::SnakeRequest, head: &battlesnake::Coord, target: &battlesnake::Coord) -> Option<Vec<battlesnake::Coord>> {
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fn find_path(
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msg: &battlesnake::SnakeRequest,
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head: &battlesnake::Coord,
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target: &battlesnake::Coord
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) -> Option<Vec<battlesnake::Coord>> {
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let path = pathfinding::directed::astar::astar(
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let path = pathfinding::directed::astar::astar(
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head,
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head,
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|n| msg.board.safe_neighbors(n).into_iter(),
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|n| msg.board.safe_neighbors(n).into_iter(),
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@ -64,25 +72,42 @@ fn find_path(msg: &battlesnake::SnakeRequest, head: &battlesnake::Coord, target:
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}
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}
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#[post("/move", format = "json", data = "<msg>")]
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#[post("/move", format = "json", data = "<msg>")]
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fn make_move(msg: Json<battlesnake::SnakeRequest>) -> Json<battlesnake::MoveResponse> {
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fn make_move(cache: State<Cache>, msg: Json<battlesnake::SnakeRequest>) -> Json<battlesnake::MoveResponse> {
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let target = find_target(&msg);
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let head = msg.you.body[0];
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println!("target: {:?}", target);
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if let Some(mut gs) = cache.lock().expect("wanted cache to be unlockable").get(&msg.game.id) {
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let gs_path = gs.path.as_ref().or_else(|| {
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let target = find_target(&msg);
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let path = find_path(&msg, &head, &target);
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gs = &GameState{
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target: *target,
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path: path,
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};
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let head = &msg.you.body[0];
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path.as_ref()
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println!("me: {:?}", head);
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});
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for ne in &msg.board.safe_neighbors(&head) {
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let mut inner = gs_path.expect("what");
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println!("{:?} {}", ne.0, battlesnake::Line{
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let next = inner[0];
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start: &head,
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inner.pop();
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end: &ne.0,
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}.direction());
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if inner.len() == 0 {
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gs.path = None;
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}
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return Json(battlesnake::MoveResponse{
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move_field: battlesnake::Line{
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start: &head,
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end: &next,
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}.direction().to_string(),
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})
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}
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}
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println!("{:?}", pathfinding::directed::astar::astar(
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let target = find_target(&msg);
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head,
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let path = find_path(&msg, &head, &target);
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|n| msg.board.safe_neighbors(n).into_iter(),
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let gs = GameState{
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|n| (battlesnake::manhattan(n, &target) as usize),
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target: *target,
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|n| n == target,
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path: path,
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));
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};
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println!("{:?}", gs);
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Json(battlesnake::MoveResponse {
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Json(battlesnake::MoveResponse {
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move_field: "up".to_string(),
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move_field: "up".to_string(),
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@ -112,13 +137,12 @@ fn find_target<'a>(gs: &'a battlesnake::SnakeRequest) -> &'a battlesnake::Coord
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fn main() {
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fn main() {
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let map = HashMap::<String, GameState>::new();
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let map = HashMap::<String, GameState>::new();
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let mutex_map = Mutex::from(map);
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let mutex_map = Mutex::from(map);
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let arc_mutex_map = Arc::from(mutex_map);
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rocket::ignite().mount("/", routes![
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rocket::ignite().mount("/", routes![
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index,
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index,
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begin,
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begin,
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ping,
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ping,
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make_move,
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make_move,
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])
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])
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.manage(arc_mutex_map)
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.manage(mutex_map)
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.launch();
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.launch();
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}
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}
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