132 lines
3.0 KiB
Go
132 lines
3.0 KiB
Go
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package pool
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import (
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"errors"
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"fmt"
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"net"
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"sync"
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)
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// channelPool implements the Pool interface based on buffered channels.
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type channelPool struct {
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// storage for our net.Conn connections
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mu sync.Mutex
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conns chan net.Conn
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// net.Conn generator
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factory Factory
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}
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// Factory is a function to create new connections.
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type Factory func() (net.Conn, error)
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// NewChannelPool returns a new pool based on buffered channels with an initial
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// capacity and maximum capacity. Factory is used when initial capacity is
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// greater than zero to fill the pool. A zero initialCap doesn't fill the Pool
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// until a new Get() is called. During a Get(), If there is no new connection
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// available in the pool, a new connection will be created via the Factory()
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// method.
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func NewChannelPool(initialCap, maxCap int, factory Factory) (Pool, error) {
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if initialCap < 0 || maxCap <= 0 || initialCap > maxCap {
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return nil, errors.New("invalid capacity settings")
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}
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c := &channelPool{
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conns: make(chan net.Conn, maxCap),
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factory: factory,
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}
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// create initial connections, if something goes wrong,
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// just close the pool error out.
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for i := 0; i < initialCap; i++ {
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conn, err := factory()
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if err != nil {
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c.Close()
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return nil, fmt.Errorf("factory is not able to fill the pool: %s", err)
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}
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c.conns <- conn
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}
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return c, nil
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}
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func (c *channelPool) getConns() chan net.Conn {
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c.mu.Lock()
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conns := c.conns
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c.mu.Unlock()
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return conns
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}
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// Get implements the Pool interfaces Get() method. If there is no new
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// connection available in the pool, a new connection will be created via the
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// Factory() method.
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func (c *channelPool) Get() (net.Conn, error) {
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conns := c.getConns()
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if conns == nil {
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return nil, ErrClosed
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}
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// wrap our connections with out custom net.Conn implementation (wrapConn
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// method) that puts the connection back to the pool if it's closed.
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select {
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case conn := <-conns:
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if conn == nil {
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return nil, ErrClosed
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}
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return c.wrapConn(conn), nil
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default:
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conn, err := c.factory()
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if err != nil {
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return nil, err
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}
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return c.wrapConn(conn), nil
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}
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}
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// put puts the connection back to the pool. If the pool is full or closed,
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// conn is simply closed. A nil conn will be rejected.
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func (c *channelPool) put(conn net.Conn) error {
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if conn == nil {
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return errors.New("connection is nil. rejecting")
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.conns == nil {
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// pool is closed, close passed connection
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return conn.Close()
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}
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// put the resource back into the pool. If the pool is full, this will
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// block and the default case will be executed.
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select {
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case c.conns <- conn:
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return nil
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default:
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// pool is full, close passed connection
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return conn.Close()
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}
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}
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func (c *channelPool) Close() {
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c.mu.Lock()
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conns := c.conns
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c.conns = nil
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c.factory = nil
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c.mu.Unlock()
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if conns == nil {
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return
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}
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close(conns)
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for conn := range conns {
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conn.Close()
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}
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}
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func (c *channelPool) Len() int { return len(c.getConns()) }
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