vendor: add bpool
This commit is contained in:
parent
278af58424
commit
1d61efc170
|
@ -163,6 +163,12 @@
|
|||
packages = ["."]
|
||||
revision = "a7a4c189eb47ed33ce7b35f2880070a0c82a67d4"
|
||||
|
||||
[[projects]]
|
||||
branch = "master"
|
||||
name = "github.com/oxtoacart/bpool"
|
||||
packages = ["."]
|
||||
revision = "4e1c5567d7c2dd59fa4c7c83d34c2f3528b025d6"
|
||||
|
||||
[[projects]]
|
||||
name = "github.com/pkg/errors"
|
||||
packages = ["."]
|
||||
|
@ -256,6 +262,6 @@
|
|||
[solve-meta]
|
||||
analyzer-name = "dep"
|
||||
analyzer-version = 1
|
||||
inputs-digest = "e36c7dd8cc83fc16b10af5a8e3cfd768a3da534480cff4e0384ca1f3b4d050f5"
|
||||
inputs-digest = "d04763e300ad6a22378bfaa45be86202d02659a6d01426d781b3062dc5c4ff67"
|
||||
solver-name = "gps-cdcl"
|
||||
solver-version = 1
|
||||
|
|
|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2014 Percy Wegmann
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
|
@ -0,0 +1,65 @@
|
|||
# bpool [![GoDoc](https://godoc.org/github.com/oxtoacart/bpool?status.png)](https://godoc.org/github.com/oxtoacart/bpool)
|
||||
|
||||
Package bpool implements leaky pools of byte arrays and Buffers as bounded channels.
|
||||
It is based on the leaky buffer example from the Effective Go documentation: http://golang.org/doc/effective_go.html#leaky_buffer
|
||||
|
||||
bpool provides the following pool types:
|
||||
|
||||
* [bpool.BufferPool](https://godoc.org/github.com/oxtoacart/bpool#BufferPool)
|
||||
which provides a fixed-size pool of
|
||||
[bytes.Buffers](http://golang.org/pkg/bytes/#Buffer).
|
||||
* [bpool.BytePool](https://godoc.org/github.com/oxtoacart/bpool#BytePool) which
|
||||
provides a fixed-size pool of `[]byte` slices with a pre-set width (length).
|
||||
* [bpool.SizedBufferPool](https://godoc.org/github.com/oxtoacart/bpool#SizedBufferPool),
|
||||
which is an alternative to `bpool.BufferPool` that pre-sizes the capacity of
|
||||
buffers issued from the pool and discards buffers that have grown too large
|
||||
upon return.
|
||||
|
||||
A common use case for this package is to use buffers to execute HTML templates
|
||||
against (via ExecuteTemplate) or encode JSON into (via json.NewEncoder). This
|
||||
allows you to catch any rendering or marshalling errors prior to writing to a
|
||||
`http.ResponseWriter`, which helps to avoid writing incomplete or malformed data
|
||||
to the response.
|
||||
|
||||
## Install
|
||||
|
||||
`go get github.com/oxtoacart/bpool`
|
||||
|
||||
## Documentation
|
||||
|
||||
See [godoc.org](http://godoc.org/github.com/oxtoacart/bpool) or use `godoc github.com/oxtoacart/bpool`
|
||||
|
||||
## Example
|
||||
|
||||
Here's a quick example for using `bpool.BufferPool`. We create a pool of the
|
||||
desired size, call the `Get()` method to obtain a buffer for use, and call
|
||||
`Put(buf)` to return the buffer to the pool.
|
||||
|
||||
```go
|
||||
|
||||
var bufpool *bpool.BufferPool
|
||||
|
||||
func main() {
|
||||
|
||||
bufpool = bpool.NewBufferPool(48)
|
||||
|
||||
}
|
||||
|
||||
func someFunction() error {
|
||||
|
||||
// Get a buffer from the pool
|
||||
buf := bufpool.Get()
|
||||
...
|
||||
...
|
||||
...
|
||||
// Return the buffer to the pool
|
||||
bufpool.Put(buf)
|
||||
|
||||
return nil
|
||||
}
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
Apache 2.0 Licensed. See the LICENSE file for details.
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
/*
|
||||
Package bpool implements leaky pools of byte arrays and Buffers as bounded
|
||||
channels. It is based on the leaky buffer example from the Effective Go
|
||||
documentation: http://golang.org/doc/effective_go.html#leaky_buffer
|
||||
*/
|
||||
package bpool
|
|
@ -0,0 +1,40 @@
|
|||
package bpool
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
)
|
||||
|
||||
// BufferPool implements a pool of bytes.Buffers in the form of a bounded
|
||||
// channel.
|
||||
type BufferPool struct {
|
||||
c chan *bytes.Buffer
|
||||
}
|
||||
|
||||
// NewBufferPool creates a new BufferPool bounded to the given size.
|
||||
func NewBufferPool(size int) (bp *BufferPool) {
|
||||
return &BufferPool{
|
||||
c: make(chan *bytes.Buffer, size),
|
||||
}
|
||||
}
|
||||
|
||||
// Get gets a Buffer from the BufferPool, or creates a new one if none are
|
||||
// available in the pool.
|
||||
func (bp *BufferPool) Get() (b *bytes.Buffer) {
|
||||
select {
|
||||
case b = <-bp.c:
|
||||
// reuse existing buffer
|
||||
default:
|
||||
// create new buffer
|
||||
b = bytes.NewBuffer([]byte{})
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Put returns the given Buffer to the BufferPool.
|
||||
func (bp *BufferPool) Put(b *bytes.Buffer) {
|
||||
b.Reset()
|
||||
select {
|
||||
case bp.c <- b:
|
||||
default: // Discard the buffer if the pool is full.
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package bpool
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestBufferPool(t *testing.T) {
|
||||
var size int = 4
|
||||
|
||||
bufPool := NewBufferPool(size)
|
||||
|
||||
// Test Get/Put
|
||||
b := bufPool.Get()
|
||||
bufPool.Put(b)
|
||||
|
||||
// Add some additional buffers beyond the pool size.
|
||||
for i := 0; i < size*2; i++ {
|
||||
bufPool.Put(bytes.NewBuffer([]byte{}))
|
||||
}
|
||||
|
||||
// Close the channel so we can iterate over it.
|
||||
close(bufPool.c)
|
||||
|
||||
// Check the size of the pool.
|
||||
if len(bufPool.c) != size {
|
||||
t.Fatalf("bufferpool size invalid: got %v want %v", len(bufPool.c), size)
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
package bpool
|
||||
|
||||
// BytePool implements a leaky pool of []byte in the form of a bounded
|
||||
// channel.
|
||||
type BytePool struct {
|
||||
c chan []byte
|
||||
w int
|
||||
}
|
||||
|
||||
// NewBytePool creates a new BytePool bounded to the given maxSize, with new
|
||||
// byte arrays sized based on width.
|
||||
func NewBytePool(maxSize int, width int) (bp *BytePool) {
|
||||
return &BytePool{
|
||||
c: make(chan []byte, maxSize),
|
||||
w: width,
|
||||
}
|
||||
}
|
||||
|
||||
// Get gets a []byte from the BytePool, or creates a new one if none are
|
||||
// available in the pool.
|
||||
func (bp *BytePool) Get() (b []byte) {
|
||||
select {
|
||||
case b = <-bp.c:
|
||||
// reuse existing buffer
|
||||
default:
|
||||
// create new buffer
|
||||
b = make([]byte, bp.w)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Put returns the given Buffer to the BytePool.
|
||||
func (bp *BytePool) Put(b []byte) {
|
||||
select {
|
||||
case bp.c <- b:
|
||||
// buffer went back into pool
|
||||
default:
|
||||
// buffer didn't go back into pool, just discard
|
||||
}
|
||||
}
|
||||
|
||||
// Width returns the width of the byte arrays in this pool.
|
||||
func (bp *BytePool) Width() (n int) {
|
||||
return bp.w
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package bpool
|
||||
|
||||
import "testing"
|
||||
|
||||
func TestBytePool(t *testing.T) {
|
||||
var size int = 4
|
||||
var width int = 10
|
||||
|
||||
bufPool := NewBytePool(size, width)
|
||||
|
||||
// Check the width
|
||||
if bufPool.Width() != width {
|
||||
t.Fatalf("bytepool width invalid: got %v want %v", bufPool.Width(), width)
|
||||
}
|
||||
|
||||
// Check that retrieved buffer are of the expected width
|
||||
b := bufPool.Get()
|
||||
if len(b) != width {
|
||||
t.Fatalf("bytepool length invalid: got %v want %v", len(b), width)
|
||||
}
|
||||
|
||||
bufPool.Put(b)
|
||||
|
||||
// Fill the pool beyond the capped pool size.
|
||||
for i := 0; i < size*2; i++ {
|
||||
bufPool.Put(make([]byte, bufPool.w))
|
||||
}
|
||||
|
||||
// Close the channel so we can iterate over it.
|
||||
close(bufPool.c)
|
||||
|
||||
// Check the size of the pool.
|
||||
if len(bufPool.c) != size {
|
||||
t.Fatalf("bytepool size invalid: got %v want %v", len(bufPool.c), size)
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
package bpool
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
)
|
||||
|
||||
// SizedBufferPool implements a pool of bytes.Buffers in the form of a bounded
|
||||
// channel. Buffers are pre-allocated to the requested size.
|
||||
type SizedBufferPool struct {
|
||||
c chan *bytes.Buffer
|
||||
a int
|
||||
}
|
||||
|
||||
// SizedBufferPool creates a new BufferPool bounded to the given size.
|
||||
// size defines the number of buffers to be retained in the pool and alloc sets
|
||||
// the initial capacity of new buffers to minimize calls to make().
|
||||
//
|
||||
// The value of alloc should seek to provide a buffer that is representative of
|
||||
// most data written to the the buffer (i.e. 95th percentile) without being
|
||||
// overly large (which will increase static memory consumption). You may wish to
|
||||
// track the capacity of your last N buffers (i.e. using an []int) prior to
|
||||
// returning them to the pool as input into calculating a suitable alloc value.
|
||||
func NewSizedBufferPool(size int, alloc int) (bp *SizedBufferPool) {
|
||||
return &SizedBufferPool{
|
||||
c: make(chan *bytes.Buffer, size),
|
||||
a: alloc,
|
||||
}
|
||||
}
|
||||
|
||||
// Get gets a Buffer from the SizedBufferPool, or creates a new one if none are
|
||||
// available in the pool. Buffers have a pre-allocated capacity.
|
||||
func (bp *SizedBufferPool) Get() (b *bytes.Buffer) {
|
||||
select {
|
||||
case b = <-bp.c:
|
||||
// reuse existing buffer
|
||||
default:
|
||||
// create new buffer
|
||||
b = bytes.NewBuffer(make([]byte, 0, bp.a))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Put returns the given Buffer to the SizedBufferPool.
|
||||
func (bp *SizedBufferPool) Put(b *bytes.Buffer) {
|
||||
b.Reset()
|
||||
|
||||
// Release buffers over our maximum capacity and re-create a pre-sized
|
||||
// buffer to replace it.
|
||||
// Note that the cap(b.Bytes()) provides the capacity from the read off-set
|
||||
// only, but as we've called b.Reset() the full capacity of the underlying
|
||||
// byte slice is returned.
|
||||
if cap(b.Bytes()) > bp.a {
|
||||
b = bytes.NewBuffer(make([]byte, 0, bp.a))
|
||||
}
|
||||
|
||||
select {
|
||||
case bp.c <- b:
|
||||
default: // Discard the buffer if the pool is full.
|
||||
}
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
package bpool
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"testing"
|
||||
)
|
||||
|
||||
// TestSizedBufferPool checks that over-sized buffers are released and that new
|
||||
// buffers are created in their place.
|
||||
func TestSizedBufferPool(t *testing.T) {
|
||||
|
||||
var size int = 4
|
||||
var capacity int = 1024
|
||||
|
||||
bufPool := NewSizedBufferPool(size, capacity)
|
||||
|
||||
b := bufPool.Get()
|
||||
|
||||
// Check the cap before we use the buffer.
|
||||
if cap(b.Bytes()) != capacity {
|
||||
t.Fatalf("buffer capacity incorrect: got %v want %v", cap(b.Bytes()),
|
||||
capacity)
|
||||
}
|
||||
|
||||
// Grow the buffer beyond our capacity and return it to the pool
|
||||
b.Grow(capacity * 3)
|
||||
bufPool.Put(b)
|
||||
|
||||
// Add some additional buffers to fill up the pool.
|
||||
for i := 0; i < size; i++ {
|
||||
bufPool.Put(bytes.NewBuffer(make([]byte, 0, bufPool.a*2)))
|
||||
}
|
||||
|
||||
// Check that oversized buffers are being replaced.
|
||||
if len(bufPool.c) < size {
|
||||
t.Fatalf("buffer pool too small: got %v want %v", len(bufPool.c), size)
|
||||
}
|
||||
|
||||
// Close the channel so we can iterate over it.
|
||||
close(bufPool.c)
|
||||
|
||||
// Check that there are buffers of the correct capacity in the pool.
|
||||
for buffer := range bufPool.c {
|
||||
if cap(buffer.Bytes()) != bufPool.a {
|
||||
t.Fatalf("returned buffers wrong capacity: got %v want %v",
|
||||
cap(buffer.Bytes()), capacity)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue