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@ -93,3 +93,4 @@ a1a5df8f92af764f378f07d6a3dd8eb3f7aa190a github.com/xtaci/smux
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6c23252515492caf9b228a9d5cabcdbde29f7f82 golang.org/x/net/internal/iana
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6c23252515492caf9b228a9d5cabcdbde29f7f82 golang.org/x/net/internal/netreflect
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6c23252515492caf9b228a9d5cabcdbde29f7f82 golang.org/x/net/ipv4
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8bf1e9bacbf65b10c81d0f4314cf2b1ebef728b5 github.com/streamrail/concurrent-map
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@ -0,0 +1,301 @@
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package cmap
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import (
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"encoding/json"
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"sync"
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)
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var SHARD_COUNT = 32
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// A "thread" safe map of type string:Anything.
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// To avoid lock bottlenecks this map is dived to several (SHARD_COUNT) map shards.
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type ConcurrentMap []*ConcurrentMapShared
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// A "thread" safe string to anything map.
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type ConcurrentMapShared struct {
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items map[string]interface{}
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sync.RWMutex // Read Write mutex, guards access to internal map.
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}
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// Creates a new concurrent map.
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func New() ConcurrentMap {
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m := make(ConcurrentMap, SHARD_COUNT)
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for i := 0; i < SHARD_COUNT; i++ {
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m[i] = &ConcurrentMapShared{items: make(map[string]interface{})}
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}
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return m
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}
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// Returns shard under given key
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func (m ConcurrentMap) GetShard(key string) *ConcurrentMapShared {
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return m[uint(fnv32(key))%uint(SHARD_COUNT)]
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}
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func (m ConcurrentMap) MSet(data map[string]interface{}) {
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for key, value := range data {
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shard := m.GetShard(key)
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shard.Lock()
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shard.items[key] = value
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shard.Unlock()
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}
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}
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// Sets the given value under the specified key.
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func (m *ConcurrentMap) Set(key string, value interface{}) {
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// Get map shard.
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shard := m.GetShard(key)
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shard.Lock()
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shard.items[key] = value
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shard.Unlock()
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}
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// Callback to return new element to be inserted into the map
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// It is called while lock is held, therefore it MUST NOT
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// try to access other keys in same map, as it can lead to deadlock since
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// Go sync.RWLock is not reentrant
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type UpsertCb func(exist bool, valueInMap interface{}, newValue interface{}) interface{}
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// Insert or Update - updates existing element or inserts a new one using UpsertCb
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func (m *ConcurrentMap) Upsert(key string, value interface{}, cb UpsertCb) (res interface{}) {
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shard := m.GetShard(key)
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shard.Lock()
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v, ok := shard.items[key]
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res = cb(ok, v, value)
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shard.items[key] = res
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shard.Unlock()
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return res
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}
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// Sets the given value under the specified key if no value was associated with it.
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func (m *ConcurrentMap) SetIfAbsent(key string, value interface{}) bool {
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// Get map shard.
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shard := m.GetShard(key)
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shard.Lock()
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_, ok := shard.items[key]
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if !ok {
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shard.items[key] = value
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}
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shard.Unlock()
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return !ok
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}
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// Retrieves an element from map under given key.
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func (m ConcurrentMap) Get(key string) (interface{}, bool) {
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// Get shard
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shard := m.GetShard(key)
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shard.RLock()
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// Get item from shard.
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val, ok := shard.items[key]
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shard.RUnlock()
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return val, ok
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}
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// Returns the number of elements within the map.
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func (m ConcurrentMap) Count() int {
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count := 0
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for i := 0; i < SHARD_COUNT; i++ {
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shard := m[i]
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shard.RLock()
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count += len(shard.items)
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shard.RUnlock()
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}
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return count
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}
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// Looks up an item under specified key
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func (m *ConcurrentMap) Has(key string) bool {
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// Get shard
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shard := m.GetShard(key)
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shard.RLock()
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// See if element is within shard.
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_, ok := shard.items[key]
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shard.RUnlock()
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return ok
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}
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// Removes an element from the map.
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func (m *ConcurrentMap) Remove(key string) {
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// Try to get shard.
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shard := m.GetShard(key)
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shard.Lock()
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delete(shard.items, key)
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shard.Unlock()
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}
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// Removes an element from the map and returns it
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func (m *ConcurrentMap) Pop(key string) (v interface{}, exists bool) {
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// Try to get shard.
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shard := m.GetShard(key)
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shard.Lock()
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v, exists = shard.items[key]
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delete(shard.items, key)
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shard.Unlock()
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return v, exists
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}
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// Checks if map is empty.
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func (m *ConcurrentMap) IsEmpty() bool {
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return m.Count() == 0
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}
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// Used by the Iter & IterBuffered functions to wrap two variables together over a channel,
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type Tuple struct {
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Key string
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Val interface{}
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}
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// Returns an iterator which could be used in a for range loop.
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//
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// Deprecated: using IterBuffered() will get a better performence
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func (m ConcurrentMap) Iter() <-chan Tuple {
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ch := make(chan Tuple)
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go func() {
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wg := sync.WaitGroup{}
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wg.Add(SHARD_COUNT)
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// Foreach shard.
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for _, shard := range m {
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go func(shard *ConcurrentMapShared) {
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// Foreach key, value pair.
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shard.RLock()
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for key, val := range shard.items {
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ch <- Tuple{key, val}
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}
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shard.RUnlock()
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wg.Done()
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}(shard)
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}
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wg.Wait()
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close(ch)
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}()
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return ch
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}
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// Returns a buffered iterator which could be used in a for range loop.
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func (m ConcurrentMap) IterBuffered() <-chan Tuple {
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ch := make(chan Tuple, m.Count())
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go func() {
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wg := sync.WaitGroup{}
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wg.Add(SHARD_COUNT)
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// Foreach shard.
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for _, shard := range m {
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go func(shard *ConcurrentMapShared) {
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// Foreach key, value pair.
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shard.RLock()
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for key, val := range shard.items {
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ch <- Tuple{key, val}
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}
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shard.RUnlock()
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wg.Done()
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}(shard)
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}
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wg.Wait()
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close(ch)
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}()
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return ch
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}
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// Returns all items as map[string]interface{}
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func (m ConcurrentMap) Items() map[string]interface{} {
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tmp := make(map[string]interface{})
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// Insert items to temporary map.
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for item := range m.IterBuffered() {
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tmp[item.Key] = item.Val
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}
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return tmp
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}
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// Iterator callback,called for every key,value found in
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// maps. RLock is held for all calls for a given shard
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// therefore callback sess consistent view of a shard,
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// but not across the shards
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type IterCb func(key string, v interface{})
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// Callback based iterator, cheapest way to read
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// all elements in a map.
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func (m *ConcurrentMap) IterCb(fn IterCb) {
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for idx := range *m {
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shard := (*m)[idx]
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shard.RLock()
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for key, value := range shard.items {
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fn(key, value)
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}
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shard.RUnlock()
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}
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}
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// Return all keys as []string
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func (m ConcurrentMap) Keys() []string {
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count := m.Count()
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ch := make(chan string, count)
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go func() {
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// Foreach shard.
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wg := sync.WaitGroup{}
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wg.Add(SHARD_COUNT)
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for _, shard := range m {
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go func(shard *ConcurrentMapShared) {
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// Foreach key, value pair.
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shard.RLock()
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for key := range shard.items {
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ch <- key
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}
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shard.RUnlock()
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wg.Done()
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}(shard)
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}
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wg.Wait()
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close(ch)
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}()
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// Generate keys
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keys := make([]string, count)
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for i := 0; i < count; i++ {
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keys[i] = <-ch
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}
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return keys
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}
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//Reviles ConcurrentMap "private" variables to json marshal.
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func (m ConcurrentMap) MarshalJSON() ([]byte, error) {
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// Create a temporary map, which will hold all item spread across shards.
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tmp := make(map[string]interface{})
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// Insert items to temporary map.
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for item := range m.IterBuffered() {
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tmp[item.Key] = item.Val
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}
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return json.Marshal(tmp)
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}
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func fnv32(key string) uint32 {
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hash := uint32(2166136261)
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const prime32 = uint32(16777619)
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for i := 0; i < len(key); i++ {
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hash *= prime32
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hash ^= uint32(key[i])
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}
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return hash
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}
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// Concurrent map uses Interface{} as its value, therefor JSON Unmarshal
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// will probably won't know which to type to unmarshal into, in such case
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// we'll end up with a value of type map[string]interface{}, In most cases this isn't
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// out value type, this is why we've decided to remove this functionality.
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// func (m *ConcurrentMap) UnmarshalJSON(b []byte) (err error) {
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// // Reverse process of Marshal.
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// tmp := make(map[string]interface{})
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// // Unmarshal into a single map.
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// if err := json.Unmarshal(b, &tmp); err != nil {
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// return nil
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// }
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// // foreach key,value pair in temporary map insert into our concurrent map.
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// for key, val := range tmp {
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// m.Set(key, val)
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// }
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// return nil
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// }
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