/* * * Copyright 2017 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ //go:generate protoc --go_out=plugins=grpc:. grpc_health_v1/health.proto // Package health provides some utility functions to health-check a server. The implementation // is based on protobuf. Users need to write their own implementations if other IDLs are used. package health import ( "sync" "golang.org/x/net/context" "google.golang.org/grpc" "google.golang.org/grpc/codes" healthpb "google.golang.org/grpc/health/grpc_health_v1" ) // Server implements `service Health`. type Server struct { mu sync.Mutex // statusMap stores the serving status of the services this Server monitors. statusMap map[string]healthpb.HealthCheckResponse_ServingStatus } // NewServer returns a new Server. func NewServer() *Server { return &Server{ statusMap: make(map[string]healthpb.HealthCheckResponse_ServingStatus), } } // Check implements `service Health`. func (s *Server) Check(ctx context.Context, in *healthpb.HealthCheckRequest) (*healthpb.HealthCheckResponse, error) { s.mu.Lock() defer s.mu.Unlock() if in.Service == "" { // check the server overall health status. return &healthpb.HealthCheckResponse{ Status: healthpb.HealthCheckResponse_SERVING, }, nil } if status, ok := s.statusMap[in.Service]; ok { return &healthpb.HealthCheckResponse{ Status: status, }, nil } return nil, grpc.Errorf(codes.NotFound, "unknown service") } // SetServingStatus is called when need to reset the serving status of a service // or insert a new service entry into the statusMap. func (s *Server) SetServingStatus(service string, status healthpb.HealthCheckResponse_ServingStatus) { s.mu.Lock() s.statusMap[service] = status s.mu.Unlock() }