route/vendor/github.com/lucas-clemente/quic-go/window_update_queue.go

58 lines
1.4 KiB
Go

package quic
import (
"sync"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/wire"
)
type windowUpdateQueue struct {
mutex sync.Mutex
queue map[protocol.StreamID]bool // used as a set
callback func(wire.Frame)
cryptoStream cryptoStreamI
streamGetter streamGetter
}
func newWindowUpdateQueue(streamGetter streamGetter, cryptoStream cryptoStreamI, cb func(wire.Frame)) *windowUpdateQueue {
return &windowUpdateQueue{
queue: make(map[protocol.StreamID]bool),
streamGetter: streamGetter,
cryptoStream: cryptoStream,
callback: cb,
}
}
func (q *windowUpdateQueue) Add(id protocol.StreamID) {
q.mutex.Lock()
q.queue[id] = true
q.mutex.Unlock()
}
func (q *windowUpdateQueue) QueueAll() {
q.mutex.Lock()
var offset protocol.ByteCount
for id := range q.queue {
if id == q.cryptoStream.StreamID() {
offset = q.cryptoStream.getWindowUpdate()
} else {
str, err := q.streamGetter.GetOrOpenReceiveStream(id)
if err != nil || str == nil { // the stream can be nil if it was completed before dequeing the window update
continue
}
offset = str.getWindowUpdate()
}
if offset == 0 { // can happen if we received a final offset, right after queueing the window update
continue
}
q.callback(&wire.MaxStreamDataFrame{
StreamID: id,
ByteOffset: offset,
})
delete(q.queue, id)
}
q.mutex.Unlock()
}