87 lines
3.4 KiB
Go
87 lines
3.4 KiB
Go
package utils
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import (
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"bytes"
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"io"
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"math"
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)
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// We define an unsigned 16-bit floating point value, inspired by IEEE floats
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// (http://en.wikipedia.org/wiki/Half_precision_floating-point_format),
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// with 5-bit exponent (bias 1), 11-bit mantissa (effective 12 with hidden
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// bit) and denormals, but without signs, transfinites or fractions. Wire format
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// 16 bits (little-endian byte order) are split into exponent (high 5) and
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// mantissa (low 11) and decoded as:
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// uint64_t value;
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// if (exponent == 0) value = mantissa;
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// else value = (mantissa | 1 << 11) << (exponent - 1)
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const uFloat16ExponentBits = 5
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const uFloat16MaxExponent = (1 << uFloat16ExponentBits) - 2 // 30
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const uFloat16MantissaBits = 16 - uFloat16ExponentBits // 11
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const uFloat16MantissaEffectiveBits = uFloat16MantissaBits + 1 // 12
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const uFloat16MaxValue = ((uint64(1) << uFloat16MantissaEffectiveBits) - 1) << uFloat16MaxExponent // 0x3FFC0000000
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// ReadUfloat16 reads a float in the QUIC-float16 format and returns its uint64 representation
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func ReadUfloat16(b io.ByteReader) (uint64, error) {
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val, err := ReadUint16(b)
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if err != nil {
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return 0, err
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}
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res := uint64(val)
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if res < (1 << uFloat16MantissaEffectiveBits) {
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// Fast path: either the value is denormalized (no hidden bit), or
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// normalized (hidden bit set, exponent offset by one) with exponent zero.
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// Zero exponent offset by one sets the bit exactly where the hidden bit is.
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// So in both cases the value encodes itself.
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return res, nil
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}
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exponent := val >> uFloat16MantissaBits // No sign extend on uint!
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// After the fast pass, the exponent is at least one (offset by one).
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// Un-offset the exponent.
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exponent--
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// Here we need to clear the exponent and set the hidden bit. We have already
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// decremented the exponent, so when we subtract it, it leaves behind the
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// hidden bit.
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res -= uint64(exponent) << uFloat16MantissaBits
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res <<= exponent
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return res, nil
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}
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// WriteUfloat16 writes a float in the QUIC-float16 format from its uint64 representation
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func WriteUfloat16(b *bytes.Buffer, value uint64) {
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var result uint16
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if value < (uint64(1) << uFloat16MantissaEffectiveBits) {
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// Fast path: either the value is denormalized, or has exponent zero.
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// Both cases are represented by the value itself.
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result = uint16(value)
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} else if value >= uFloat16MaxValue {
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// Value is out of range; clamp it to the maximum representable.
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result = math.MaxUint16
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} else {
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// The highest bit is between position 13 and 42 (zero-based), which
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// corresponds to exponent 1-30. In the output, mantissa is from 0 to 10,
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// hidden bit is 11 and exponent is 11 to 15. Shift the highest bit to 11
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// and count the shifts.
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exponent := uint16(0)
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for offset := uint16(16); offset > 0; offset /= 2 {
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// Right-shift the value until the highest bit is in position 11.
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// For offset of 16, 8, 4, 2 and 1 (binary search over 1-30),
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// shift if the bit is at or above 11 + offset.
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if value >= (uint64(1) << (uFloat16MantissaBits + offset)) {
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exponent += offset
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value >>= offset
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}
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}
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// Hidden bit (position 11) is set. We should remove it and increment the
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// exponent. Equivalently, we just add it to the exponent.
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// This hides the bit.
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result = (uint16(value) + (exponent << uFloat16MantissaBits))
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}
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WriteUint16(b, result)
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}
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