803 lines
23 KiB
ReStructuredText
803 lines
23 KiB
ReStructuredText
===============================================================================
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GopherLua: VM and compiler for Lua in Go.
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===============================================================================
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.. image:: https://godoc.org/github.com/yuin/gopher-lua?status.svg
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:target: http://godoc.org/github.com/yuin/gopher-lua
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.. image:: https://travis-ci.org/yuin/gopher-lua.svg
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:target: https://travis-ci.org/yuin/gopher-lua
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.. image:: https://coveralls.io/repos/yuin/gopher-lua/badge.svg
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:target: https://coveralls.io/r/yuin/gopher-lua
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.. image:: https://badges.gitter.im/Join%20Chat.svg
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:alt: Join the chat at https://gitter.im/yuin/gopher-lua
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:target: https://gitter.im/yuin/gopher-lua?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge
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GopherLua is a Lua5.1 VM and compiler written in Go. GopherLua has a same goal
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with Lua: **Be a scripting language with extensible semantics** . It provides
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Go APIs that allow you to easily embed a scripting language to your Go host
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programs.
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.. contents::
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:depth: 1
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----------------------------------------------------------------
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Design principle
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----------------------------------------------------------------
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- Be a scripting language with extensible semantics.
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- User-friendly Go API
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- The stack based API like the one used in the original Lua
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implementation will cause a performance improvements in GopherLua
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(It will reduce memory allocations and concrete type <-> interface conversions).
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GopherLua API is **not** the stack based API.
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GopherLua give preference to the user-friendliness over the performance.
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----------------------------------------------------------------
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How about performance?
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----------------------------------------------------------------
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GopherLua is not fast but not too slow, I think.
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GopherLua has almost equivalent ( or little bit better ) performance as Python3 on micro benchmarks.
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There are some benchmarks on the `wiki page <https://github.com/yuin/gopher-lua/wiki/Benchmarks>`_ .
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----------------------------------------------------------------
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Installation
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----------------------------------------------------------------
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.. code-block:: bash
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go get github.com/yuin/gopher-lua
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GopherLua supports >= Go1.7.
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----------------------------------------------------------------
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Usage
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----------------------------------------------------------------
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GopherLua APIs perform in much the same way as Lua, **but the stack is used only
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for passing arguments and receiving returned values.**
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GopherLua supports channel operations. See **"Goroutines"** section.
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Import a package.
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.. code-block:: go
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import (
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"github.com/yuin/gopher-lua"
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)
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Run scripts in the VM.
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.. code-block:: go
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L := lua.NewState()
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defer L.Close()
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if err := L.DoString(`print("hello")`); err != nil {
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panic(err)
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}
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.. code-block:: go
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L := lua.NewState()
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defer L.Close()
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if err := L.DoFile("hello.lua"); err != nil {
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panic(err)
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}
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Refer to `Lua Reference Manual <http://www.lua.org/manual/5.1/>`_ and `Go doc <http://godoc.org/github.com/yuin/gopher-lua>`_ for further information.
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Note that elements that are not commented in `Go doc <http://godoc.org/github.com/yuin/gopher-lua>`_ equivalent to `Lua Reference Manual <http://www.lua.org/manual/5.1/>`_ , except GopherLua uses objects instead of Lua stack indices.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Data model
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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All data in a GopherLua program is an ``LValue`` . ``LValue`` is an interface
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type that has following methods.
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- ``String() string``
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- ``Type() LValueType``
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Objects implement an LValue interface are
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================ ========================= ================== =======================
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Type name Go type Type() value Constants
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================ ========================= ================== =======================
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``LNilType`` (constants) ``LTNil`` ``LNil``
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``LBool`` (constants) ``LTBool`` ``LTrue``, ``LFalse``
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``LNumber`` float64 ``LTNumber`` ``-``
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``LString`` string ``LTString`` ``-``
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``LFunction`` struct pointer ``LTFunction`` ``-``
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``LUserData`` struct pointer ``LTUserData`` ``-``
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``LState`` struct pointer ``LTThread`` ``-``
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``LTable`` struct pointer ``LTTable`` ``-``
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``LChannel`` chan LValue ``LTChannel`` ``-``
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================ ========================= ================== =======================
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You can test an object type in Go way(type assertion) or using a ``Type()`` value.
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.. code-block:: go
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lv := L.Get(-1) // get the value at the top of the stack
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if str, ok := lv.(lua.LString); ok {
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// lv is LString
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fmt.Println(string(str))
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}
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if lv.Type() != lua.LTString {
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panic("string required.")
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}
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.. code-block:: go
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lv := L.Get(-1) // get the value at the top of the stack
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if tbl, ok := lv.(*lua.LTable); ok {
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// lv is LTable
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fmt.Println(L.ObjLen(tbl))
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}
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Note that ``LBool`` , ``LNumber`` , ``LString`` is not a pointer.
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To test ``LNilType`` and ``LBool``, You **must** use pre-defined constants.
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.. code-block:: go
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lv := L.Get(-1) // get the value at the top of the stack
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if lv == lua.LTrue { // correct
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}
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if bl, ok := lv.(lua.LBool); ok && bool(bl) { // wrong
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}
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In Lua, both ``nil`` and ``false`` make a condition false. ``LVIsFalse`` and ``LVAsBool`` implement this specification.
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.. code-block:: go
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lv := L.Get(-1) // get the value at the top of the stack
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if lua.LVIsFalse(lv) { // lv is nil or false
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}
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if lua.LVAsBool(lv) { // lv is neither nil nor false
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}
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Objects that based on go structs(``LFunction``. ``LUserData``, ``LTable``)
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have some public methods and fields. You can use these methods and fields for
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performance and debugging, but there are some limitations.
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- Metatable does not work.
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- No error handlings.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Callstack & Registry size
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Size of the callstack & registry is **fixed** for mainly performance.
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You can change the default size of the callstack & registry.
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.. code-block:: go
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lua.RegistrySize = 1024 * 20
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lua.CallStackSize = 1024
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L := lua.NewState()
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defer L.Close()
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You can also create an LState object that has the callstack & registry size specified by ``Options`` .
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.. code-block:: go
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L := lua.NewState(lua.Options{
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CallStackSize: 120,
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RegistrySize: 120*20,
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})
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An LState object that has been created by ``*LState#NewThread()`` inherits the callstack & registry size from the parent LState object.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Miscellaneous lua.NewState options
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- **Options.SkipOpenLibs bool(default false)**
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- By default, GopherLua opens all built-in libraries when new LState is created.
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- You can skip this behaviour by setting this to ``true`` .
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- Using the various `OpenXXX(L *LState) int` functions you can open only those libraries that you require, for an example see below.
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- **Options.IncludeGoStackTrace bool(default false)**
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- By default, GopherLua does not show Go stack traces when panics occur.
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- You can get Go stack traces by setting this to ``true`` .
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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API
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Refer to `Lua Reference Manual <http://www.lua.org/manual/5.1/>`_ and `Go doc(LState methods) <http://godoc.org/github.com/yuin/gopher-lua>`_ for further information.
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+++++++++++++++++++++++++++++++++++++++++
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Calling Go from Lua
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+++++++++++++++++++++++++++++++++++++++++
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.. code-block:: go
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func Double(L *lua.LState) int {
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lv := L.ToInt(1) /* get argument */
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L.Push(lua.LNumber(lv * 2)) /* push result */
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return 1 /* number of results */
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}
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func main() {
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L := lua.NewState()
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defer L.Close()
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L.SetGlobal("double", L.NewFunction(Double)) /* Original lua_setglobal uses stack... */
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}
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.. code-block:: lua
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print(double(20)) -- > "40"
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Any function registered with GopherLua is a ``lua.LGFunction``, defined in ``value.go``
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.. code-block:: go
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type LGFunction func(*LState) int
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Working with coroutines.
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.. code-block:: go
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co, _ := L.NewThread() /* create a new thread */
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fn := L.GetGlobal("coro").(*lua.LFunction) /* get function from lua */
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for {
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st, err, values := L.Resume(co, fn)
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if st == lua.ResumeError {
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fmt.Println("yield break(error)")
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fmt.Println(err.Error())
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break
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}
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for i, lv := range values {
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fmt.Printf("%v : %v\n", i, lv)
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}
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if st == lua.ResumeOK {
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fmt.Println("yield break(ok)")
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break
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}
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}
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+++++++++++++++++++++++++++++++++++++++++
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Opening a subset of builtin modules
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+++++++++++++++++++++++++++++++++++++++++
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The following demonstrates how to open a subset of the built-in modules in Lua, say for example to avoid enabling modules with access to local files or system calls.
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main.go
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.. code-block:: go
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func main() {
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L := lua.NewState(lua.Options{SkipOpenLibs: true})
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defer L.Close()
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for _, pair := range []struct {
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n string
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f lua.LGFunction
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}{
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{lua.LoadLibName, lua.OpenPackage}, // Must be first
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{lua.BaseLibName, lua.OpenBase},
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{lua.TabLibName, lua.OpenTable},
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} {
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if err := L.CallByParam(lua.P{
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Fn: L.NewFunction(pair.f),
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NRet: 0,
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Protect: true,
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}, lua.LString(pair.n)); err != nil {
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panic(err)
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}
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}
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if err := L.DoFile("main.lua"); err != nil {
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panic(err)
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}
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}
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+++++++++++++++++++++++++++++++++++++++++
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Creating a module by Go
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+++++++++++++++++++++++++++++++++++++++++
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mymodule.go
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.. code-block:: go
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package mymodule
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import (
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"github.com/yuin/gopher-lua"
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)
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func Loader(L *lua.LState) int {
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// register functions to the table
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mod := L.SetFuncs(L.NewTable(), exports)
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// register other stuff
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L.SetField(mod, "name", lua.LString("value"))
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// returns the module
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L.Push(mod)
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return 1
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}
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var exports = map[string]lua.LGFunction{
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"myfunc": myfunc,
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}
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func myfunc(L *lua.LState) int {
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return 0
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}
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mymain.go
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.. code-block:: go
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package main
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import (
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"./mymodule"
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"github.com/yuin/gopher-lua"
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)
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func main() {
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L := lua.NewState()
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defer L.Close()
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L.PreloadModule("mymodule", mymodule.Loader)
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if err := L.DoFile("main.lua"); err != nil {
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panic(err)
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}
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}
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main.lua
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.. code-block:: lua
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local m = require("mymodule")
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m.myfunc()
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print(m.name)
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+++++++++++++++++++++++++++++++++++++++++
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Calling Lua from Go
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+++++++++++++++++++++++++++++++++++++++++
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.. code-block:: go
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L := lua.NewState()
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defer L.Close()
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if err := L.DoFile("double.lua"); err != nil {
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panic(err)
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}
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if err := L.CallByParam(lua.P{
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Fn: L.GetGlobal("double"),
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NRet: 1,
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Protect: true,
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}, lua.LNumber(10)); err != nil {
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panic(err)
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}
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ret := L.Get(-1) // returned value
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L.Pop(1) // remove received value
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If ``Protect`` is false, GopherLua will panic instead of returning an ``error`` value.
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+++++++++++++++++++++++++++++++++++++++++
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User-Defined types
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+++++++++++++++++++++++++++++++++++++++++
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You can extend GopherLua with new types written in Go.
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``LUserData`` is provided for this purpose.
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.. code-block:: go
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type Person struct {
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Name string
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}
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const luaPersonTypeName = "person"
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// Registers my person type to given L.
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func registerPersonType(L *lua.LState) {
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mt := L.NewTypeMetatable(luaPersonTypeName)
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L.SetGlobal("person", mt)
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// static attributes
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L.SetField(mt, "new", L.NewFunction(newPerson))
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// methods
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L.SetField(mt, "__index", L.SetFuncs(L.NewTable(), personMethods))
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}
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// Constructor
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func newPerson(L *lua.LState) int {
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person := &Person{L.CheckString(1)}
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ud := L.NewUserData()
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ud.Value = person
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L.SetMetatable(ud, L.GetTypeMetatable(luaPersonTypeName))
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L.Push(ud)
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return 1
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}
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// Checks whether the first lua argument is a *LUserData with *Person and returns this *Person.
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func checkPerson(L *lua.LState) *Person {
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ud := L.CheckUserData(1)
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if v, ok := ud.Value.(*Person); ok {
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return v
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}
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L.ArgError(1, "person expected")
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return nil
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}
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var personMethods = map[string]lua.LGFunction{
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"name": personGetSetName,
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}
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// Getter and setter for the Person#Name
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func personGetSetName(L *lua.LState) int {
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p := checkPerson(L)
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if L.GetTop() == 2 {
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p.Name = L.CheckString(2)
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return 0
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}
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L.Push(lua.LString(p.Name))
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return 1
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}
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func main() {
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L := lua.NewState()
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defer L.Close()
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registerPersonType(L)
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if err := L.DoString(`
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p = person.new("Steeve")
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print(p:name()) -- "Steeve"
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p:name("Alice")
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print(p:name()) -- "Alice"
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`); err != nil {
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panic(err)
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}
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}
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+++++++++++++++++++++++++++++++++++++++++
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Terminating a running LState
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+++++++++++++++++++++++++++++++++++++++++
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GopherLua supports the `Go Concurrency Patterns: Context <https://blog.golang.org/context>`_ .
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.. code-block:: go
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L := lua.NewState()
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defer L.Close()
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ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
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defer cancel()
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// set the context to our LState
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L.SetContext(ctx)
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err := L.DoString(`
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local clock = os.clock
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function sleep(n) -- seconds
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local t0 = clock()
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while clock() - t0 <= n do end
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end
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sleep(3)
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`)
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// err.Error() contains "context deadline exceeded"
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With coroutines
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.. code-block:: go
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L := lua.NewState()
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defer L.Close()
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ctx, cancel := context.WithCancel(context.Background())
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L.SetContext(ctx)
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defer cancel()
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L.DoString(`
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function coro()
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local i = 0
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while true do
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coroutine.yield(i)
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i = i+1
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end
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return i
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end
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`)
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co, cocancel := L.NewThread()
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defer cocancel()
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fn := L.GetGlobal("coro").(*LFunction)
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_, err, values := L.Resume(co, fn) // err is nil
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cancel() // cancel the parent context
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_, err, values = L.Resume(co, fn) // err is NOT nil : child context was canceled
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**Note that using a context causes performance degradation.**
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.. code-block::
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time ./glua-with-context.exe fib.lua
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9227465
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0.01s user 0.11s system 1% cpu 7.505 total
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time ./glua-without-context.exe fib.lua
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9227465
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0.01s user 0.01s system 0% cpu 5.306 total
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+++++++++++++++++++++++++++++++++++++++++
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Goroutines
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+++++++++++++++++++++++++++++++++++++++++
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The ``LState`` is not goroutine-safe. It is recommended to use one LState per goroutine and communicate between goroutines by using channels.
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Channels are represented by ``channel`` objects in GopherLua. And a ``channel`` table provides functions for performing channel operations.
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Some objects can not be sent over channels due to having non-goroutine-safe objects inside itself.
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- a thread(state)
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- a function
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- an userdata
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- a table with a metatable
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You **must not** send these objects from Go APIs to channels.
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.. code-block:: go
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func receiver(ch, quit chan lua.LValue) {
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L := lua.NewState()
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defer L.Close()
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L.SetGlobal("ch", lua.LChannel(ch))
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L.SetGlobal("quit", lua.LChannel(quit))
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if err := L.DoString(`
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local exit = false
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while not exit do
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channel.select(
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{"|<-", ch, function(ok, v)
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if not ok then
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print("channel closed")
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exit = true
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else
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print("received:", v)
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end
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end},
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{"|<-", quit, function(ok, v)
|
|
print("quit")
|
|
exit = true
|
|
end}
|
|
)
|
|
end
|
|
`); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
func sender(ch, quit chan lua.LValue) {
|
|
L := lua.NewState()
|
|
defer L.Close()
|
|
L.SetGlobal("ch", lua.LChannel(ch))
|
|
L.SetGlobal("quit", lua.LChannel(quit))
|
|
if err := L.DoString(`
|
|
ch:send("1")
|
|
ch:send("2")
|
|
`); err != nil {
|
|
panic(err)
|
|
}
|
|
ch <- lua.LString("3")
|
|
quit <- lua.LTrue
|
|
}
|
|
|
|
func main() {
|
|
ch := make(chan lua.LValue)
|
|
quit := make(chan lua.LValue)
|
|
go receiver(ch, quit)
|
|
go sender(ch, quit)
|
|
time.Sleep(3 * time.Second)
|
|
}
|
|
|
|
'''''''''''''''
|
|
Go API
|
|
'''''''''''''''
|
|
|
|
``ToChannel``, ``CheckChannel``, ``OptChannel`` are available.
|
|
|
|
Refer to `Go doc(LState methods) <http://godoc.org/github.com/yuin/gopher-lua>`_ for further information.
|
|
|
|
'''''''''''''''
|
|
Lua API
|
|
'''''''''''''''
|
|
|
|
- **channel.make([buf:int]) -> ch:channel**
|
|
- Create new channel that has a buffer size of ``buf``. By default, ``buf`` is 0.
|
|
|
|
- **channel.select(case:table [, case:table, case:table ...]) -> {index:int, recv:any, ok}**
|
|
- Same as the ``select`` statement in Go. It returns the index of the chosen case and, if that
|
|
case was a receive operation, the value received and a boolean indicating whether the channel has been closed.
|
|
- ``case`` is a table that outlined below.
|
|
- receiving: `{"|<-", ch:channel [, handler:func(ok, data:any)]}`
|
|
- sending: `{"<-|", ch:channel, data:any [, handler:func(data:any)]}`
|
|
- default: `{"default" [, handler:func()]}`
|
|
|
|
``channel.select`` examples:
|
|
|
|
.. code-block:: lua
|
|
|
|
local idx, recv, ok = channel.select(
|
|
{"|<-", ch1},
|
|
{"|<-", ch2}
|
|
)
|
|
if not ok then
|
|
print("closed")
|
|
elseif idx == 1 then -- received from ch1
|
|
print(recv)
|
|
elseif idx == 2 then -- received from ch2
|
|
print(recv)
|
|
end
|
|
|
|
.. code-block:: lua
|
|
|
|
channel.select(
|
|
{"|<-", ch1, function(ok, data)
|
|
print(ok, data)
|
|
end},
|
|
{"<-|", ch2, "value", function(data)
|
|
print(data)
|
|
end},
|
|
{"default", function()
|
|
print("default action")
|
|
end}
|
|
)
|
|
|
|
- **channel:send(data:any)**
|
|
- Send ``data`` over the channel.
|
|
- **channel:receive() -> ok:bool, data:any**
|
|
- Receive some data over the channel.
|
|
- **channel:close()**
|
|
- Close the channel.
|
|
|
|
''''''''''''''''''''''''''''''
|
|
The LState pool pattern
|
|
''''''''''''''''''''''''''''''
|
|
To create per-thread LState instances, You can use the ``sync.Pool`` like mechanism.
|
|
|
|
.. code-block:: go
|
|
|
|
type lStatePool struct {
|
|
m sync.Mutex
|
|
saved []*lua.LState
|
|
}
|
|
|
|
func (pl *lStatePool) Get() *lua.LState {
|
|
pl.m.Lock()
|
|
defer pl.m.Unlock()
|
|
n := len(pl.saved)
|
|
if n == 0 {
|
|
return pl.New()
|
|
}
|
|
x := pl.saved[n-1]
|
|
pl.saved = pl.saved[0 : n-1]
|
|
return x
|
|
}
|
|
|
|
func (pl *lStatePool) New() *lua.LState {
|
|
L := lua.NewState()
|
|
// setting the L up here.
|
|
// load scripts, set global variables, share channels, etc...
|
|
return L
|
|
}
|
|
|
|
func (pl *lStatePool) Put(L *lua.LState) {
|
|
pl.m.Lock()
|
|
defer pl.m.Unlock()
|
|
pl.saved = append(pl.saved, L)
|
|
}
|
|
|
|
func (pl *lStatePool) Shutdown() {
|
|
for _, L := range pl.saved {
|
|
L.Close()
|
|
}
|
|
}
|
|
|
|
// Global LState pool
|
|
var luaPool = &lStatePool{
|
|
saved: make([]*lua.LState, 0, 4),
|
|
}
|
|
|
|
Now, you can get per-thread LState objects from the ``luaPool`` .
|
|
|
|
.. code-block:: go
|
|
|
|
func MyWorker() {
|
|
L := luaPool.Get()
|
|
defer luaPool.Put(L)
|
|
/* your code here */
|
|
}
|
|
|
|
func main() {
|
|
defer luaPool.Shutdown()
|
|
go MyWorker()
|
|
go MyWorker()
|
|
/* etc... */
|
|
}
|
|
|
|
|
|
----------------------------------------------------------------
|
|
Differences between Lua and GopherLua
|
|
----------------------------------------------------------------
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Goroutines
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- GopherLua supports channel operations.
|
|
- GopherLua has a type named ``channel``.
|
|
- The ``channel`` table provides functions for performing channel operations.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Unsupported functions
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``string.dump``
|
|
- ``os.setlocale``
|
|
- ``lua_Debug.namewhat``
|
|
- ``package.loadlib``
|
|
- debug hooks
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Miscellaneous notes
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
- ``collectgarbage`` does not take any arguments and runs the garbage collector for the entire Go program.
|
|
- ``file:setvbuf`` does not support a line buffering.
|
|
- Daylight saving time is not supported.
|
|
- GopherLua has a function to set an environment variable : ``os.setenv(name, value)``
|
|
|
|
----------------------------------------------------------------
|
|
Standalone interpreter
|
|
----------------------------------------------------------------
|
|
Lua has an interpreter called ``lua`` . GopherLua has an interpreter called ``glua`` .
|
|
|
|
.. code-block:: bash
|
|
|
|
go get github.com/yuin/gopher-lua/cmd/glua
|
|
|
|
``glua`` has same options as ``lua`` .
|
|
|
|
----------------------------------------------------------------
|
|
How to Contribute
|
|
----------------------------------------------------------------
|
|
See `Guidlines for contributors <https://github.com/yuin/gopher-lua/tree/master/.github/CONTRIBUTING.md>`_ .
|
|
|
|
----------------------------------------------------------------
|
|
Libraries for GopherLua
|
|
----------------------------------------------------------------
|
|
|
|
- `gopher-luar <https://github.com/layeh/gopher-luar>`_ : Custom type reflection for gopher-lua
|
|
- `gluamapper <https://github.com/yuin/gluamapper>`_ : Mapping a Lua table to a Go struct
|
|
- `gluare <https://github.com/yuin/gluare>`_ : Regular expressions for gopher-lua
|
|
- `gluahttp <https://github.com/cjoudrey/gluahttp>`_ : HTTP request module for gopher-lua
|
|
- `gopher-json <https://github.com/layeh/gopher-json>`_ : A simple JSON encoder/decoder for gopher-lua
|
|
- `gluayaml <https://github.com/kohkimakimoto/gluayaml>`_ : Yaml parser for gopher-lua
|
|
- `glua-lfs <https://github.com/layeh/gopher-lfs>`_ : Partially implements the luafilesystem module for gopher-lua
|
|
- `gluaurl <https://github.com/cjoudrey/gluaurl>`_ : A url parser/builder module for gopher-lua
|
|
- `gluahttpscrape <https://github.com/felipejfc/gluahttpscrape>`_ : A simple HTML scraper module for gopher-lua
|
|
- `gluaxmlpath <https://github.com/ailncode/gluaxmlpath>`_ : An xmlpath module for gopher-lua
|
|
- `gluasocket <https://github.com/BixData/gluasocket>`_ : A LuaSocket library for the GopherLua VM
|
|
- `gluabit32 <https://github.com/BixData/gluabit32>`_ : A native Go implementation of bit32 for the GopherLua VM.
|
|
|
|
----------------------------------------------------------------
|
|
Donation
|
|
----------------------------------------------------------------
|
|
|
|
BTC: 1NEDSyUmo4SMTDP83JJQSWi1MvQUGGNMZB
|
|
|
|
----------------------------------------------------------------
|
|
License
|
|
----------------------------------------------------------------
|
|
MIT
|
|
|
|
----------------------------------------------------------------
|
|
Author
|
|
----------------------------------------------------------------
|
|
Yusuke Inuzuka
|