// Coin

// 0x030056C0
static const Vtx coin_seg3_vertex_030056C0[] = {
    {{{   -32,      0,      0}, 0, {     0,   1984}, {0xff, 0xff, 0x00, 0xff}}},
    {{{    32,      0,      0}, 0, {  1984,   1984}, {0xff, 0xff, 0x00, 0xff}}},
    {{{    32,     64,      0}, 0, {  1984,      0}, {0xff, 0xff, 0x00, 0xff}}},
    {{{   -32,     64,      0}, 0, {     0,      0}, {0xff, 0xff, 0x00, 0xff}}},
};

// 0x03005700
static const Vtx coin_seg3_vertex_03005700[] = {
    {{{   -50,      0,      0}, 0, {     0,   1984}, {0x78, 0x78, 0xff, 0xff}}},
    {{{    50,      0,      0}, 0, {  1984,   1984}, {0x78, 0x78, 0xff, 0xff}}},
    {{{    50,    100,      0}, 0, {  1984,      0}, {0x78, 0x78, 0xff, 0xff}}},
    {{{   -50,    100,      0}, 0, {     0,      0}, {0x78, 0x78, 0xff, 0xff}}},
};

// 0x03005740
static const Vtx coin_seg3_vertex_03005740[] = {
    {{{   -35,      0,      0}, 0, {     0,   1984}, {0xff, 0x00, 0x00, 0xff}}},
    {{{    35,      0,      0}, 0, {  1984,   1984}, {0xff, 0x00, 0x00, 0xff}}},
    {{{    35,     70,      0}, 0, {  1984,      0}, {0xff, 0x00, 0x00, 0xff}}},
    {{{   -35,     70,      0}, 0, {     0,      0}, {0xff, 0x00, 0x00, 0xff}}},
};

// 0x03005780
ALIGNED8 static const u8 coin_seg3_texture_03005780[] = {
#include "actors/coin/coin_front.ia16.inc.c"
};

// 0x03005F80
ALIGNED8 static const u8 coin_seg3_texture_03005F80[] = {
#include "actors/coin/coin_tilt_right.ia16.inc.c"
};

// 0x03006780
ALIGNED8 static const u8 coin_seg3_texture_03006780[] = {
#include "actors/coin/coin_side.ia16.inc.c"
};

// 0x03006F80
ALIGNED8 static const u8 coin_seg3_texture_03006F80[] = {
#include "actors/coin/coin_tilt_left.ia16.inc.c"
};

// 0x03007780 - 0x030077D0
const Gfx coin_seg3_dl_03007780[] = {
    gsDPPipeSync(),
    gsSPClearGeometryMode(G_LIGHTING),
    gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
    gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPEndDisplayList(),
};

// 0x030077D0 - 0x03007800
const Gfx coin_seg3_dl_030077D0[] = {
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_LIGHTING),
    gsSPEndDisplayList(),
};

// 0x03007800 - 0x03007828
const Gfx coin_seg3_dl_03007800[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007828 - 0x03007850
const Gfx coin_seg3_dl_03007828[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007850 - 0x03007878
const Gfx coin_seg3_dl_03007850[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007878 - 0x030078A0
const Gfx coin_seg3_dl_03007878[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_030056C0, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x030078A0 - 0x030078C8
const Gfx coin_seg3_dl_030078A0[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x030078C8 - 0x030078F0
const Gfx coin_seg3_dl_030078C8[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x030078F0 - 0x03007918
const Gfx coin_seg3_dl_030078F0[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007918 - 0x03007940
const Gfx coin_seg3_dl_03007918[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005700, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007940 - 0x03007968
const Gfx coin_seg3_dl_03007940[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007968 - 0x03007990
const Gfx coin_seg3_dl_03007968[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03005F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x03007990 - 0x030079B8
const Gfx coin_seg3_dl_03007990[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006780),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};

// 0x030079B8 - 0x030079E0
const Gfx coin_seg3_dl_030079B8[] = {
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, coin_seg3_texture_03006F80),
    gsSPDisplayList(coin_seg3_dl_03007780),
    gsSPVertex(coin_seg3_vertex_03005740, 4, 0),
    gsSPBranchList(coin_seg3_dl_030077D0),
};
