sm64pc/levels/ccm/header.h

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2020-05-05 12:15:53 +00:00
#ifndef CCM_HEADER_H
#define CCM_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
// geo
extern const GeoLayout ccm_geo_0003D0[];
extern const GeoLayout ccm_geo_0003F0[];
extern const GeoLayout ccm_geo_00040C[];
extern const GeoLayout ccm_geo_00042C[];
extern const GeoLayout ccm_geo_00045C[];
extern const GeoLayout ccm_geo_000494[];
extern const GeoLayout ccm_geo_0004BC[];
extern const GeoLayout ccm_geo_0004E4[];
extern const GeoLayout ccm_geo_00051C[];
extern const GeoLayout ccm_geo_0005E8[];
// leveldata
extern const Gfx ccm_seg7_dl_0700B090[];
extern const Gfx ccm_seg7_dl_0700B1D8[];
extern const Gfx ccm_seg7_dl_0700C380[];
extern const Gfx ccm_seg7_dl_0700D578[];
extern const Gfx ccm_seg7_dl_0700DDF0[];
extern const Gfx ccm_seg7_dl_0700E708[];
extern const Gfx ccm_seg7_dl_0700E970[];
extern const Gfx ccm_seg7_dl_0700F440[];
extern const Gfx ccm_seg7_dl_0700F650[];
extern const Gfx ccm_seg7_dl_0700F780[];
extern const Gfx ccm_seg7_dl_0700FB00[];
extern const Gfx ccm_seg7_dl_0700FD08[];
extern const Gfx ccm_seg7_dl_07010660[];
extern const Gfx ccm_seg7_dl_070109D0[];
extern const Gfx ccm_seg7_dl_07010B50[];
extern const Gfx ccm_seg7_dl_07010F28[];
extern const Gfx ccm_seg7_dl_070118B0[];
extern const Gfx ccm_seg7_dl_07012BD8[];
extern const Gfx ccm_seg7_dl_070136D0[];
extern const Gfx ccm_seg7_dl_07013870[];
extern const Collision ccm_seg7_area_1_collision[];
extern const MacroObject ccm_seg7_area_1_macro_objs[];
extern const Collision ccm_seg7_collision_070163F8[];
extern const Trajectory ccm_seg7_trajectory_snowman[];
extern const Trajectory ccm_seg7_trajectory_0701669C[];
extern const struct MovtexQuadCollection ccm_movtex_penguin_puddle_water[];
extern const Gfx ccm_seg7_dl_0701CE30[];
extern const Gfx ccm_seg7_dl_0701E558[];
extern const Gfx ccm_seg7_dl_0701E6B0[];
extern const Gfx ccm_seg7_dl_0701FC78[];
extern const Gfx ccm_seg7_dl_0701FD78[];
extern const Gfx ccm_seg7_dl_0701FE60[];
extern const Gfx ccm_seg7_dl_070207F0[];
extern const Collision ccm_seg7_area_2_collision[];
extern const MacroObject ccm_seg7_area_2_macro_objs[];
extern const Trajectory ccm_seg7_trajectory_penguin_race[];
// script
extern const LevelScript level_ccm_entry[];
#endif