sm64pc/levels/ccm/areas/1/2/model.inc.c

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C
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2020-05-05 12:15:53 +00:00
// 0x0700B118 - 0x0700B130
static const Lights1 ccm_seg7_lights_0700B118 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700B130 - 0x0700B190
static const Vtx ccm_seg7_vertex_0700B130[] = {
{{{ 768, -1535, 5118}, 0, { 820, 450}, {0x2c, 0x76, 0xf8, 0xff}}},
{{{ 805, -1535, 5320}, 0, { 0, 990}, {0x2c, 0x76, 0xf8, 0xff}}},
{{{ 2566, -2303, 3621}, 0, { 0, -11806}, {0x2c, 0x76, 0xf8, 0xff}}},
{{{ 768, -1535, 5118}, 0, { 820, 450}, {0x1d, 0x78, 0xe5, 0xff}}},
{{{ 2566, -2303, 3621}, 0, { 0, -11806}, {0x1d, 0x78, 0xe5, 0xff}}},
{{{ 2391, -2303, 3433}, 0, { 1246, -11830}, {0x1d, 0x78, 0xe5, 0xff}}},
};
// 0x0700B190 - 0x0700B1D8
static const Gfx ccm_seg7_dl_0700B190[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700B118.l, 1),
gsSPLight(&ccm_seg7_lights_0700B118.a, 2),
gsSPVertex(ccm_seg7_vertex_0700B130, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700B1D8 - 0x0700B248
const Gfx ccm_seg7_dl_0700B1D8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700B190),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};