sm64pc/include/moving_texture_macros.h

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2020-05-05 12:15:53 +00:00
#ifndef MOVING_TEXTURE_MACROS_H
#define MOVING_TEXTURE_MACROS_H
#include "game/moving_texture.h"
// From gMovingTextureIdList
#define TEXTURE_WATER 0
#define TEXTURE_MIST 1
#define TEXTURE_JRB_WATER 2
#define TEXTURE_UNK_WATER 3
#define TEXTURE_LAVA 4
#define TEX_QUICKSAND_SSL 5
#define TEX_PYRAMID_SAND_SSL 6
#define TEX_YELLOW_TRI_TTC 7
// Moving Texture rotations
#define ROTATE_CLOCKWISE 0
#define ROTATE_COUNTER_CLOCKWISE 1
// Moving texture load quad tris start
#define MOV_TEX_INIT_LOAD(amount) \
amount, 0
// Short Triangle of moving texture with only 4 triangles with x and z
#define MOV_TEX_4_BOX_TRIS(x, z) \
x, z
// Moving texture miniTri define texture from MovingTextureList
#define MOV_TEX_DEFINE(text) \
text
// Moving texture start with speed
#define MOV_TEX_SPD(speed) \
speed
// Rotation speed of moving texture
#define MOV_TEX_ROT_SPEED(rotspeed) \
rotspeed
// Rotation scale of moving texture that goes back and forth
#define MOV_TEX_ROT_SCALE(rotscale) \
rotscale
// Rotation of moving texture
#define MOV_TEX_ROT(rot) \
rot
// Alpha of moving texture
#define MOV_TEX_ALPHA(alpha) \
alpha
// Triangle of moving texture
#define MOV_TEX_TRIS(x, y, z, param1, param2) \
x, y, z, param1, param2
// 2 Triangles of moving texture
#define MOV_TEX_ROT_TRIS(x, y, z, rotx, roty, rotz, param1, param2) \
x, y, z, rotx, roty, rotz, param1, param2
// Triangle of moving texture with light
#define MOV_TEX_LIGHT_TRIS(x, y, z, light, param1, param2) \
x, y, z, 0, light, 0, param1, param2
// End of moving texture load
#define MOV_TEX_END() \
0
// End of moving texture load if movTexRotTris was used, only used in SSL
#define MOV_TEX_ROT_END() \
0, 0
#endif