sm64pc/levels/bbh/areas/1/8/model.inc.c

49 lines
2.3 KiB
C
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2020-05-05 12:15:53 +00:00
// 0x0700B0D8 - 0x0700B0F0
static const Lights1 bbh_seg7_lights_0700B0D8 = gdSPDefLights1(
0x3f, 0x51, 0x66,
0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28
);
// 0x0700B0F0 - 0x0700B170
static const Vtx bbh_seg7_vertex_0700B0F0[] = {
{{{ 2662, 614, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 3072, 205, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 2662, 205, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 3072, 614, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 2662, 1536, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 3072, 1126, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 2662, 1126, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 3072, 1536, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
};
// 0x0700B170 - 0x0700B1C8
static const Gfx bbh_seg7_dl_0700B170[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_0700B0D8.l, 1),
gsSPLight(&bbh_seg7_lights_0700B0D8.a, 2),
gsSPVertex(bbh_seg7_vertex_0700B0F0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700B1C8 - 0x0700B238
const Gfx bbh_seg7_dl_0700B1C8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700B170),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};