124 lines
2.7 KiB
C
124 lines
2.7 KiB
C
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#include "sm64.h"
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#include "make_const_nonconst.h"
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// 0x09000000
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ALIGNED8 const u8 fire_09000000[] = {
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#include "textures/fire/lll_textures.00000.rgba16.inc.c"
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};
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// 0x09000800
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ALIGNED8 const u8 fire_09000800[] = {
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#include "textures/fire/lll_textures.00800.rgba16.inc.c"
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};
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// 0x09001000
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ALIGNED8 const u8 fire_09001000[] = {
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#include "textures/fire/lll_textures.01000.rgba16.inc.c"
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};
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// 0x09001800
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ALIGNED8 const u8 fire_09001800[] = {
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#include "textures/fire/lll_textures.01800.rgba16.inc.c"
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};
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// 0x09002000
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ALIGNED8 const u8 fire_09002000[] = {
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#include "textures/fire/lll_textures.02000.rgba16.inc.c"
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};
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// 0x09002800
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ALIGNED8 const u8 fire_09002800[] = {
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#include "textures/fire/lll_textures.02800.rgba16.inc.c"
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};
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// 0x09003000
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ALIGNED8 const u8 fire_09003000[] = {
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#include "textures/fire/lll_textures.03000.rgba16.inc.c"
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};
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// 0x09003800
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ALIGNED8 const u8 fire_09003800[] = {
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#include "textures/fire/lll_textures.03800.rgba16.inc.c"
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};
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// 0x09004000
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ALIGNED8 const u8 fire_09004000[] = {
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#include "textures/fire/lll_textures.04000.rgba16.inc.c"
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};
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// 0x09004800
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ALIGNED8 const u8 fire_09004800[] = {
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#include "textures/fire/lll_textures.04800.rgba16.inc.c"
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};
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// 0x09005000
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ALIGNED8 const u8 fire_09005000[] = {
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#include "textures/fire/lll_textures.05000.rgba16.inc.c"
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};
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// 0x09005800
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ALIGNED8 const u8 fire_09005800[] = {
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#include "textures/fire/lll_textures.05800.rgba16.inc.c"
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};
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// 0x09006000
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ALIGNED8 const u8 fire_09006000[] = {
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#include "textures/fire/lll_textures.06000.rgba16.inc.c"
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};
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// 0x09006800
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ALIGNED8 const u8 fire_09006800[] = {
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#include "textures/fire/lll_textures.06800.rgba16.inc.c"
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};
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// 0x09007000
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ALIGNED8 const u8 fire_09007000[] = {
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#include "textures/fire/lll_textures.07000.rgba16.inc.c"
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};
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// 0x09007800
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ALIGNED8 const u8 fire_09007800[] = {
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#include "textures/fire/lll_textures.07800.rgba16.inc.c"
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};
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// 0x09008000
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ALIGNED8 const u8 fire_09008000[] = {
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#include "textures/fire/lll_textures.08000.rgba16.inc.c"
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};
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// 0x09008800
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ALIGNED8 const u8 fire_09008800[] = {
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#include "textures/fire/lll_textures.08800.rgba16.inc.c"
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};
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// 0x09009000
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ALIGNED8 const u8 fire_09009000[] = {
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#include "textures/fire/lll_textures.09000.rgba16.inc.c"
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};
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// 0x09009800
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ALIGNED8 const u8 fire_09009800[] = {
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#include "textures/fire/lll_textures.09800.rgba16.inc.c"
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};
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// 0x0900A000
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ALIGNED8 const u8 fire_0900A000[] = {
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#include "textures/fire/lll_textures.0A000.rgba16.inc.c"
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};
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// 0x0900A800
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ALIGNED8 const u8 fire_0900A800[] = {
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#include "textures/fire/lll_textures.0A800.rgba16.inc.c"
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};
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// 0x0900B000
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ALIGNED8 const u8 fire_0900B000[] = {
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#include "textures/fire/lll_textures.0B000.rgba16.inc.c"
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};
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// 0x0900B800
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ALIGNED8 const u8 fire_0900B800[] = {
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#include "textures/fire/lll_textures.0B800.rgba16.inc.c"
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};
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