73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
|
#ifndef MOVING_TEXTURE_MACROS_H
|
||
|
#define MOVING_TEXTURE_MACROS_H
|
||
|
|
||
|
#include "game/moving_texture.h"
|
||
|
|
||
|
// From gMovingTextureIdList
|
||
|
#define TEXTURE_WATER 0
|
||
|
#define TEXTURE_MIST 1
|
||
|
#define TEXTURE_JRB_WATER 2
|
||
|
#define TEXTURE_UNK_WATER 3
|
||
|
#define TEXTURE_LAVA 4
|
||
|
#define TEX_QUICKSAND_SSL 5
|
||
|
#define TEX_PYRAMID_SAND_SSL 6
|
||
|
#define TEX_YELLOW_TRI_TTC 7
|
||
|
|
||
|
// Moving Texture rotations
|
||
|
#define ROTATE_CLOCKWISE 0
|
||
|
#define ROTATE_COUNTER_CLOCKWISE 1
|
||
|
|
||
|
// Moving texture load quad tris start
|
||
|
#define MOV_TEX_INIT_LOAD(amount) \
|
||
|
amount, 0
|
||
|
|
||
|
// Short Triangle of moving texture with only 4 triangles with x and z
|
||
|
#define MOV_TEX_4_BOX_TRIS(x, z) \
|
||
|
x, z
|
||
|
|
||
|
// Moving texture miniTri define texture from MovingTextureList
|
||
|
#define MOV_TEX_DEFINE(text) \
|
||
|
text
|
||
|
|
||
|
// Moving texture start with speed
|
||
|
#define MOV_TEX_SPD(speed) \
|
||
|
speed
|
||
|
|
||
|
// Rotation speed of moving texture
|
||
|
#define MOV_TEX_ROT_SPEED(rotspeed) \
|
||
|
rotspeed
|
||
|
|
||
|
// Rotation scale of moving texture that goes back and forth
|
||
|
#define MOV_TEX_ROT_SCALE(rotscale) \
|
||
|
rotscale
|
||
|
|
||
|
// Rotation of moving texture
|
||
|
#define MOV_TEX_ROT(rot) \
|
||
|
rot
|
||
|
|
||
|
// Alpha of moving texture
|
||
|
#define MOV_TEX_ALPHA(alpha) \
|
||
|
alpha
|
||
|
|
||
|
// Triangle of moving texture
|
||
|
#define MOV_TEX_TRIS(x, y, z, param1, param2) \
|
||
|
x, y, z, param1, param2
|
||
|
|
||
|
// 2 Triangles of moving texture
|
||
|
#define MOV_TEX_ROT_TRIS(x, y, z, rotx, roty, rotz, param1, param2) \
|
||
|
x, y, z, rotx, roty, rotz, param1, param2
|
||
|
|
||
|
// Triangle of moving texture with light
|
||
|
#define MOV_TEX_LIGHT_TRIS(x, y, z, light, param1, param2) \
|
||
|
x, y, z, 0, light, 0, param1, param2
|
||
|
|
||
|
// End of moving texture load
|
||
|
#define MOV_TEX_END() \
|
||
|
0
|
||
|
|
||
|
// End of moving texture load if movTexRotTris was used, only used in SSL
|
||
|
#define MOV_TEX_ROT_END() \
|
||
|
0, 0
|
||
|
|
||
|
#endif
|