2020-05-05 12:15:53 +00:00
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#ifndef TEXT_STRINGS_H
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#define TEXT_STRINGS_H
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#include "text_menu_strings.h"
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2020-05-08 01:43:55 +00:00
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#define NC_CAMX _("Camera X Sensitivity")
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#define NC_CAMY _("Camera Y Sensitivity")
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#define NC_INVERTX _("Invert X Axis")
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#define NC_INVERTY _("Invert Y Axis")
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#define NC_CAMC _("Camera Centre Aggression")
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#define NC_CAMP _("Camera Pan Level")
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#define NC_ENABLED _("Enabled")
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#define NC_DISABLED _("Disabled")
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#define NC_BUTTON _("[R]: Options")
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#define NC_BUTTON2 _("[R]: Return")
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#define NC_OPTION _("OPTIONS")
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#define NC_HIGHLIGHT _("O")
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#define NC_ANALOGUE _("Analogue Camera")
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2020-05-05 12:15:53 +00:00
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/**
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* Global Symbols
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*/
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#define TEXT_ZERO _("0")
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#define TEXT_COIN _("$")
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#define TEXT_STAR _("★")
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#define TEXT_COIN_X _("$×")
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#define TEXT_STAR_X _("★×")
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#define TEXT_VARIABLE_X _("×")
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#define TEXT_UNFILLED_STAR _("☆")
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/**
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* Global Text
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*/
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// File Select
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#define TEXT_NEW _("NEW") // New File Text
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#define TEXT_4DASHES _("----") // Used in Score File Menu
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// Ingame Menu
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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#ifdef VERSION_JP
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/**
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* File Select Text
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*/
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// Main Screens
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// JPHUD menu strings are defined in "text_menu_strings.h.in"
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#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
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#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
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#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
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#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
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#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
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#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT
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#define TEXT_FILE_MARIO_A _("マリオA")
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#define TEXT_FILE_MARIO_B _("マリオB")
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#define TEXT_FILE_MARIO_C _("マリオC")
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#define TEXT_FILE_MARIO_D _("マリオD")
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// Menu Options
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#define TEXT_SCORE _("スコア")
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#define TEXT_COPY _("コピー")
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#define TEXT_ERASE _("けす")
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// Sound Options
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#define TEXT_STEREO _("ステレオ")
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#define TEXT_MONO _("モノラル")
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#define TEXT_HEADSET _("ヘッドホン")
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// Misc Menu Text
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#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
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#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")
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// Inside a Menu
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#define TEXT_RETURN _("もどる")
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#define TEXT_CHECK_SCORE _("スコアをみる")
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#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
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#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")
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// Score Menu
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#define TEXT_HI_SCORE _("ハイスコア")
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#define TEXT_MY_SCORE _("マイスコア")
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#define TEXT_SCORE_MARIO_A _("マリオA")
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#define TEXT_SCORE_MARIO_B _("マリオB")
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#define TEXT_SCORE_MARIO_C _("マリオC")
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#define TEXT_SCORE_MARIO_D _("マリオD")
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// Copy Menu
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#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?")
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#define TEXT_COPYING_COMPLETED _("コピーおわりました")
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#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")
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// Erase Menu
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#define TEXT_SURE _("ほんと?")
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#define TEXT_YES _("はい")
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#define TEXT_NO _("いいえ")
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#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました")
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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#define TEXT_COURSE _("コース")
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#define TEXT_MYSCORE _("マイスコア")
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#define TEXT_CONTINUE _("つづけて マリオする?")
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#define TEXT_EXIT_COURSE _("コースからでる?")
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#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")
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// Camera Options
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#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
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#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
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#define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)")
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#define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)")
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// Course Completed Misc Text
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#define TEXT_CATCH _("キャッチ!")
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#define TEXT_CLEAR _("クリア!")
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#define TEXT_HUD_HI_SCORE _("HISCORE")
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// Save Options
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#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?")
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#define TEXT_SAVE_AND_QUIT _("セーブしておわる?")
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#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?")
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/**
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* Ending Peach cutscene text.
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*/
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#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!")
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#define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね")
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#define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!")
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#define TEXT_THANK_YOU_MARIO _("ありがとう マリオ")
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#define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・")
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#define TEXT_LISTEN_EVERYBODY _("さあ みんな")
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#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう")
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#define TEXT_FOR_MARIO _("マリオの ために・・・")
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#define TEXT_FILE_MARIO_QUESTION _("マリオ?")
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#endif
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#if defined(VERSION_US) || defined(VERSION_EU)
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/**
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* File Select Text
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*/
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// Main Screens
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#define TEXT_MARIO _("MARIO") // View Score Menu
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#define TEXT_SELECT_FILE _("SELECT FILE")
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#define TEXT_CHECK_FILE _("CHECK FILE")
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#define TEXT_COPY_FILE _("COPY FILE")
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#define TEXT_ERASE_FILE _("ERASE FILE")
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#define TEXT_SOUND_SELECT _("SOUND SELECT")
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#define TEXT_FILE_MARIO_A _("MARIO A")
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#define TEXT_FILE_MARIO_B _("MARIO B")
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#define TEXT_FILE_MARIO_C _("MARIO C")
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#define TEXT_FILE_MARIO_D _("MARIO D")
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// Menu Options
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#define TEXT_SCORE _("SCORE")
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#define TEXT_COPY _("COPY")
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#define TEXT_ERASE _("ERASE")
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// Sound Options
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#define TEXT_STEREO _("STEREO")
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#define TEXT_MONO _("MONO")
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#define TEXT_HEADSET _("HEADSET")
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// Misc Menu Text
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#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
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#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")
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// Inside a Menu
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#define TEXT_RETURN _("RETURN")
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#define TEXT_CHECK_SCORE _("CHECK SCORE")
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#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
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#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")
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// Score Menu
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#define TEXT_HI_SCORE _("HI SCORE")
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#define TEXT_MY_SCORE _("MY SCORE")
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// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
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#define TEXT_SCORE_MARIO_A _("☺A")
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#define TEXT_SCORE_MARIO_B _("☺B")
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#define TEXT_SCORE_MARIO_C _("☺C")
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#define TEXT_SCORE_MARIO_D _("☺D")
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// Copy Menu
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#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
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#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
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#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")
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// Erase Menu
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#define TEXT_SURE _("SURE?")
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#define TEXT_YES _("YES")
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#define TEXT_NO _("NO")
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#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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#define TEXT_COURSE _("COURSE")
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#define TEXT_MYSCORE _("MYSCORE")
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#define TEXT_CONTINUE _("CONTINUE")
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#define TEXT_EXIT_COURSE _("EXIT COURSE")
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#ifndef VERSION_EU // "R" text is different in EU
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#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
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#endif
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// Camera Options
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#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
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#define TEXT_LAKITU_STOP _("LAKITU + STOP")
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#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
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#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")
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// Course Completed Misc Text
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#define TEXT_CATCH _("CATCH")
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#define TEXT_CLEAR _("CLEAR")
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#define TEXT_HUD_HI_SCORE _("HI SCORE")
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// Save Options
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#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
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#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
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#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")
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/**
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* Ending Peach cutscene text.
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*/
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#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
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#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
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#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
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#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
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#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
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#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
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#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
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#define TEXT_FOR_MARIO _("...for Mario...")
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#define TEXT_FILE_MARIO_QUESTION _("Mario!")
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#endif
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#ifdef VERSION_EU
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/**
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* Menus Text (Pause, Course Completed)
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*/
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// Main Courses
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// English, "R" text is different
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#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]")
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// French
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#define TEXT_COURSE_FR _("NIVEAU")
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#define TEXT_MY_SCORE_FR _("MON SCORE")
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#define TEXT_CONTINUE_FR _("CONTINUER")
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#define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU")
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#define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]")
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// German
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#define TEXT_COURSE_DE _("KURS")
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#define TEXT_MY_SCORE_DE _("LEISTUNG")
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#define TEXT_CONTINUE_DE _("WEITER")
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#define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN")
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#define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN")
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// Camera Options
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// French
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#define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)")
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#define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)")
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// German
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#define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)")
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#define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)")
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// Course Completed Misc Text
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// French
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#define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE")
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#define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS")
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// German
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#define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG")
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#define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION")
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// Save Options
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// French
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#define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER")
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#define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER")
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#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
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// German
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#define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER")
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#define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE")
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#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")
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/**
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* Ending Peach cutscene text.
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*/
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// French
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#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
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#define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!")
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#define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!")
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#define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...")
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#define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...")
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#define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...")
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#define TEXT_FOR_MARIO_FR _("...pour Mario...")
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// German
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#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
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#define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!")
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#define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!")
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#define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...")
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#define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...")
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#define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...")
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#define TEXT_FOR_MARIO_DE _("...für Mario...")
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#endif
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#endif
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