proof of concept: pipe a demo into the game
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@ -75,3 +75,4 @@ sm64config.txt
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/target
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vblank
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input
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*.m64
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@ -7,16 +7,22 @@ use std::{
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fn main() -> anyhow::Result<()> {
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pretty_env_logger::try_init()?;
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let controller_data = [0; 4];
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let mut controller_data = [0; 4];
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let mut vblank = File::open("vblank")?;
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let mut input = OpenOptions::new().write(true).open("input")?;
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let mut demofile = File::open("demo.m64")?;
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{
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let mut buf = [0; 1024];
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demofile.read(&mut buf)?;
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}
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info!("ready");
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loop {
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let mut data = [0; 3];
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info!("waiting for vblank");
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debug!("waiting for vblank");
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vblank.read(&mut data)?;
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let str = from_utf8(&data)?;
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debug!("got data: {}", str);
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@ -24,6 +30,7 @@ fn main() -> anyhow::Result<()> {
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warn!("asked to exit by the game");
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return Ok(());
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}
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demofile.read(&mut controller_data)?;
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input.write(&controller_data)?;
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}
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}
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@ -21,7 +21,17 @@ static FILE *input;
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#define bye "BYE"
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static void gamebridge_close(void) {
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if (!configGameBridge) {
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return;
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}
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printf("[gamebridge] exiting\n");
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fwrite(bye, 1, strlen(bye), vblank);
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fclose(vblank);
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fclose(input);
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unlink(vblank_fname);
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unlink(input_fname);
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}
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static void gamebridge_init(void) {
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@ -68,14 +78,14 @@ static void gamebridge_read(OSContPad *pad) {
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return;
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}
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printf("[gamebridge] waiting for input\n");
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//printf("[gamebridge] waiting for input\n");
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fwrite(ok, 1, strlen(ok), vblank);
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uint8_t bytes[4] = {0};
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fread(bytes, 1, 4, input);
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pad->button = (bytes[0] << 8) | bytes[1];
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pad->stick_x = bytes[2];
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pad->stick_y = bytes[3];
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printf("[gamebridge] %02x%02x %02x%02x\n", bytes[0], bytes[1], bytes[2], bytes[3]);
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//printf("[gamebridge] %02x%02x %02x%02x\n", bytes[0], bytes[1], bytes[2], bytes[3]);
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fflush(stdout);
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}
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