gamebridge hacks
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@ -42,7 +42,7 @@ fn main() -> Result<()> {
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let mut vblank = File::open("vblank")?;
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let mut input = OpenOptions::new().write(true).open("input")?;
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const STICK_LERP_TIME: f64 = 270.0; // 270 frames to lerp stick positions down to 0
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const STICK_LERP_TIME: f64 = 500.0; // 450 frames to lerp stick positions down to 0
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const BUTTON_LERP_TIME: f64 = 20.0; // 20 frames to lerp button inputs down to 0
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let st = {
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@ -12,9 +12,9 @@ pub(crate) fn run(st: MTState) {
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async fn handle(st: MTState) {
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let (nick, pass) = (
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// twitch name
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std::env::var("TWITCH_NICK").unwrap(),
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std::env::var("TWITCH_NICK").expect("bot nickname to be in the environment"),
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// oauth token for twitch name
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std::env::var("TWITCH_PASS").unwrap(),
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std::env::var("TWITCH_PASS").expect("bot password to be in the environment"),
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);
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// putting this in the env so people don't join my channel when running this
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@ -87,17 +87,27 @@ async fn run_loop(
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"a" => data.a_button.add(BUTTON_ADD_AMT),
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"b" => data.b_button.add(BUTTON_ADD_AMT),
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"z" => data.z_button.add(BUTTON_ADD_AMT),
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"r" => data.r_button.add(BUTTON_ADD_AMT),
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"cam" | "camera" => data.r_button.add(BUTTON_ADD_AMT),
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"cup" => data.c_up.add(BUTTON_ADD_AMT),
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"cdown" => data.c_down.add(BUTTON_ADD_AMT),
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"cleft" => data.c_left.add(BUTTON_ADD_AMT),
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"cright" => data.c_right.add(BUTTON_ADD_AMT),
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"start" => data.start.add(BUTTON_ADD_AMT),
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"up" => data.sticky.add(127),
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"down" => data.sticky.add(-128),
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"left" => data.stickx.add(-128),
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"right" => data.stickx.add(127),
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"up" | "u" => data.sticky.add(127),
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"down" | "d" => data.sticky.add(-128),
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"left" | "l" => data.stickx.add(-128),
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"right" | "r" => data.stickx.add(127),
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"stop" => {data.stickx.update(0); data.sticky.update(0);},
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"unstuck" => {
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data.a_button.update(0);
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data.b_button.update(0);
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data.z_button.update(0);
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data.r_button.update(0);
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data.c_up.update(0);
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data.c_down.update(0);
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data.c_left.update(0);
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data.c_right.update(0);
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}
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_ => {},
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}
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}
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@ -1258,6 +1258,7 @@ void debug_print_speed_action_normal(struct MarioState *m) {
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void update_mario_button_inputs(struct MarioState *m) {
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if (m->controller->buttonPressed & A_BUTTON) {
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m->input |= INPUT_A_PRESSED;
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print_text(210, 32, "A");
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}
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if (m->controller->buttonDown & A_BUTTON) {
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@ -1268,6 +1269,7 @@ void update_mario_button_inputs(struct MarioState *m) {
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if (m->squishTimer == 0) {
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if (m->controller->buttonPressed & B_BUTTON) {
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m->input |= INPUT_B_PRESSED;
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print_text(210, 48, "B");
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}
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if (m->controller->buttonDown & Z_TRIG) {
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@ -9,10 +9,10 @@
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static struct ControllerAPI *controller_implementations[] = {
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&controller_recorded_tas,
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&controller_gamebridge,
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&controller_sdl,
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&controller_keyboard,
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&controller_gamebridge,
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&controller_tas_recorder,
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//&controller_tas_recorder,
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};
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s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
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@ -69,7 +69,7 @@ static void gamebridge_init(void) {
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printf("[gamebridge] starting rust daemon\n");
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fflush(stdout);
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system("./target/debug/gamebridge &");
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system("./target/release/gamebridge &");
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atexit(gamebridge_close);
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}
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@ -1,7 +1,7 @@
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#ifndef GFX_SCREEN_CONFIG_H
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#define GFX_SCREEN_CONFIG_H
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#define DESIRED_SCREEN_WIDTH 640
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#define DESIRED_SCREEN_HEIGHT 480
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#define DESIRED_SCREEN_WIDTH 1366
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#define DESIRED_SCREEN_HEIGHT 768
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#endif
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