lerp it good
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298942850e
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@ -32,18 +32,18 @@ impl Lerper {
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let scalar = self.scalar;
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self.scalar = match scalar {
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_ if scalar == self.goal => self.goal,
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_ if scalar == self.max => {
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self.extended_tick = now;
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scalar -1
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},
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_ if scalar == self.min => {
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_ if scalar >= self.max => {
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self.extended_tick = now;
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scalar - 1
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},
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}
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_ if scalar <= self.min => {
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self.extended_tick = now;
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scalar + 1
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}
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_ => {
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let t = (now - self.extended_tick) as f64 / self.lerp_time;
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lerp(self.scalar, 0, t)
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},
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}
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};
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if self.scalar >= self.max {
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@ -54,7 +54,6 @@ impl Lerper {
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return self.min;
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}
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log::info!("before: {}, after: {}", scalar, self.scalar);
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self.scalar
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}
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@ -87,13 +86,14 @@ mod test {
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use super::Lerper;
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let mut lerper = Lerper::init(15.0, 127, -128, 0);
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for case in [(127, 3, 126), (100, 8, 66)].iter() {
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for case in [(127, 3, 126), (100, 8, 66), (-124, 8, -82)].iter() {
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let scalar = case.0;
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let now = case.1;
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let want = case.2;
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lerper.update(scalar);
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assert_eq!(lerper.apply(now), want);
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let result = lerper.apply(now);
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assert_eq!(result, want);
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}
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}
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}
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@ -42,7 +42,7 @@ fn main() -> Result<()> {
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let mut vblank = File::open("vblank")?;
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let mut input = OpenOptions::new().write(true).open("input")?;
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const STICK_LERP_TIME: f64 = 330.0; // 330 frames to lerp stick positions down to 0
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const STICK_LERP_TIME: f64 = 270.0; // 270 frames to lerp stick positions down to 0
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const BUTTON_LERP_TIME: f64 = 20.0; // 20 frames to lerp button inputs down to 0
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let st = {
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@ -53,7 +53,7 @@ fn main() -> Result<()> {
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sticky: Lerper::init(STICK_LERP_TIME, 127, -128, 0),
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a_button: Lerper::init(BUTTON_LERP_TIME, 64, -1, 0),
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b_button: Lerper::init(BUTTON_LERP_TIME, 64, -1, 0),
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z_button: Lerper::init(BUTTON_LERP_TIME / 4.0, 64, -1, 0), // z button is special
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z_button: Lerper::init(BUTTON_LERP_TIME, 64, -1, 0),
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r_button: Lerper::init(BUTTON_LERP_TIME, 64, -1, 0),
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start: Lerper::init(BUTTON_LERP_TIME / 4.0, 64, -1, 0), // z button is special
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c_left: Lerper::init(BUTTON_LERP_TIME, 64, -1, 0),
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@ -93,8 +93,12 @@ fn main() -> Result<()> {
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//data.stickx.update(data.controller[2] as i64);
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//data.sticky.update(data.controller[3] as i64);
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debug!("x before: {}", data.stickx.scalar);
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let mut stickx_scalar = data.stickx.apply(frame) as i8;
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debug!("x after: {}", data.stickx.scalar);
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debug!("y before: {}", data.sticky.scalar);
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let mut sticky_scalar = data.sticky.apply(frame) as i8;
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debug!("y after: {}", data.sticky.scalar);
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let dist = stick_distance(stickx_scalar, sticky_scalar);
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if dist <= 10 {
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@ -106,30 +110,53 @@ fn main() -> Result<()> {
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let mut hi = HiButtons::NONE;
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let mut lo = LoButtons::NONE;
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const BUTTON_PUSH_THRESHOLD: i64 = 16;
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const BUTTON_PUSH_THRESHOLD: i64 = 2;
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// high buttons
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data.a_button.apply(frame);
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if data.a_button.pressed(BUTTON_PUSH_THRESHOLD) { hi = hi | HiButtons::A_BUTTON; }
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if data.a_button.pressed(BUTTON_PUSH_THRESHOLD) {
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hi = hi | HiButtons::A_BUTTON;
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}
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data.b_button.apply(frame);
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if data.b_button.pressed(BUTTON_PUSH_THRESHOLD) { hi = hi | HiButtons::B_BUTTON; }
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if data.b_button.pressed(BUTTON_PUSH_THRESHOLD) {
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hi = hi | HiButtons::B_BUTTON;
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}
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data.z_button.apply(frame);
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if data.z_button.pressed(BUTTON_PUSH_THRESHOLD) { hi = hi | HiButtons::Z_BUTTON; }
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if data.z_button.pressed(BUTTON_PUSH_THRESHOLD) {
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hi = hi | HiButtons::Z_BUTTON;
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}
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data.start.apply(frame);
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if data.start.pressed(BUTTON_PUSH_THRESHOLD) { hi = hi | HiButtons::START; }
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info!("start: {}", data.start.scalar);
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if data.start.pressed(BUTTON_PUSH_THRESHOLD) {
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hi = hi | HiButtons::START;
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}
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data.r_button.apply(frame);
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if data.r_button.pressed(BUTTON_PUSH_THRESHOLD) { lo = lo | LoButtons::R_BUTTON; }
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if data.r_button.pressed(BUTTON_PUSH_THRESHOLD) {
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lo = lo | LoButtons::R_BUTTON;
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}
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data.c_up.apply(frame);
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if data.c_up.pressed(BUTTON_PUSH_THRESHOLD) { lo = lo | LoButtons::C_UP; }
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if data.c_up.pressed(BUTTON_PUSH_THRESHOLD) {
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lo = lo | LoButtons::C_UP;
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}
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data.c_down.apply(frame);
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if data.c_down.pressed(BUTTON_PUSH_THRESHOLD) { lo = lo | LoButtons::C_DOWN; }
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if data.c_down.pressed(BUTTON_PUSH_THRESHOLD) {
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lo = lo | LoButtons::C_DOWN;
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}
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data.c_left.apply(frame);
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if data.c_left.pressed(BUTTON_PUSH_THRESHOLD) { lo = lo | LoButtons::C_LEFT; }
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if data.c_left.pressed(BUTTON_PUSH_THRESHOLD) {
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lo = lo | LoButtons::C_LEFT;
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}
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data.c_right.apply(frame);
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if data.c_right.pressed(BUTTON_PUSH_THRESHOLD) { lo = lo | LoButtons::C_RIGHT; }
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if data.c_right.pressed(BUTTON_PUSH_THRESHOLD) {
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lo = lo | LoButtons::C_RIGHT;
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}
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println!(
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"[ rust] {:02x}{:02x} {:02x}{:02x}",
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hi.bits(),
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lo.bits(),
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stickx_scalar as u8,
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sticky_scalar as u8
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);
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controller[0] = hi.bits() as u8;
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controller[1] = lo.bits() as u8;
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controller[2] = stickx_scalar as u8;
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@ -80,18 +80,19 @@ async fn run_loop(
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let chatline = msg.data.to_string();
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let chatline = chatline.to_ascii_lowercase();
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let mut data = st.write().unwrap();
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const BUTTON_ADD_AMT: i64 = 64;
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match chatline.as_str() {
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"a" => data.a_button.add(1024),
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"b" => data.b_button.add(1024),
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"z" => data.z_button.add(1024),
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"r" => data.r_button.add(1024),
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"cup" => data.c_up.add(1024),
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"cdown" => data.c_down.add(1024),
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"cleft" => data.c_left.add(1024),
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"cright" => data.c_right.add(1024),
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"start" => data.start.add(1024),
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"up" => data.stickx.add(127),
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"a" => data.a_button.add(BUTTON_ADD_AMT),
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"b" => data.b_button.add(BUTTON_ADD_AMT),
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"z" => data.z_button.add(BUTTON_ADD_AMT),
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"r" => data.r_button.add(BUTTON_ADD_AMT),
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"cup" => data.c_up.add(BUTTON_ADD_AMT),
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"cdown" => data.c_down.add(BUTTON_ADD_AMT),
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"cleft" => data.c_left.add(BUTTON_ADD_AMT),
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"cright" => data.c_right.add(BUTTON_ADD_AMT),
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"start" => data.start.add(BUTTON_ADD_AMT),
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"up" => data.sticky.add(127),
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"down" => data.sticky.add(-128),
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"left" => data.stickx.add(-128),
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"right" => data.stickx.add(127),
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