#include #include "sm64.h" #include "surface_terrains.h" #include "geo_commands.h" #include "make_const_nonconst.h" #include "skeeter/model.inc.c" #include "skeeter/anims/data.inc.c" #include "skeeter/anims/table.inc.c" UNUSED static const u64 binid_0 = 0; #include "seaweed/model.inc.c" #include "seaweed/anims/data.inc.c" #include "seaweed/anims/table.inc.c" UNUSED static const u64 binid_1 = 1; #include "water_mine/model.inc.c" UNUSED static const u64 binid_2 = 2; #include "cyan_fish/model.inc.c" #include "cyan_fish/anims/data.inc.c" #include "cyan_fish/anims/table.inc.c" UNUSED static const u64 binid_3 = 3; #include "bub/model.inc.c" #include "bub/anims/data.inc.c" #include "bub/anims/table.inc.c" UNUSED static const u64 binid_4 = 4; #include "water_ring/model.inc.c" #include "water_ring/anims/data.inc.c" #include "water_ring/anims/table.inc.c" UNUSED static const u64 binid_5 = 5; #include "treasure_chest/model.inc.c" UNUSED static const u64 binid_6 = 6;