// 0x0C0001BC const GeoLayout enemy_lakitu_geo[] = { GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 63, -62, lakitu_enemy_seg5_dl_050138B0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_05012910), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, lakitu_enemy_seg5_dl_05013160), GEO_OPEN_NODE(), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013350), GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013378), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, 72, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050136A0), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, -72, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050134A8), GEO_ASM(0, Geo18_8029D890), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };