// Leaves // 0x0301CBA0 static const Vtx leaves_seg3_vertex_0301CBA0[] = { {{{ -10, -10, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 10, -10, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 10, 10, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -10, 10, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x0301CBE0 ALIGNED8 static const u8 leaves_seg3_texture_0301CBE0[] = { #include "actors/leaves/leaf.rgba16.inc.c" }; // 0x0301CDE0 - 0x0301CE70 const Gfx leaves_seg3_dl_0301CDE0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };