/* * Super Mario 64 ROM header * Only the first 0x18 bytes matter to the console. */ .byte 0x80, 0x37, 0x12, 0x40 /* PI BSD Domain 1 register */ .word 0x0000000F /* Clockrate setting*/ .word EntryPoint /* Entrypoint */ /* Revision */ .if VERSION_EU == 1 .word 0x00001446 .else /* NTSC-U and NTSC-J 1.0 */ .word 0x00001444 .endif .word 0x4EAA3D0E /* Checksum 1 */ .word 0x74757C24 /* Checksum 2 */ .word 0x00000000 /* Unknown */ .word 0x00000000 /* Unknown */ .ascii "SUPER MARIO 64 " /* Internal ROM name */ .word 0x00000000 /* Unknown */ .word 0x0000004E /* Cartridge */ .ascii "SM" /* Cartridge ID */ /* Region */ .if VERSION_US == 1 .ascii "E" /* NTSC-U (North America) */ .elseif VERSION_JP == 1 .ascii "J" /* NTSC-J (Japan) */ .else .ascii "P" /* PAL (Europe) */ .endif .byte 0x00 /* Version */