static const struct Animation anim_0E[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_0E_indices), anim_0E_values, anim_0E_indices, 0, }; static const u16 anim_0E_indices[] = { 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0027, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0026, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0025, 0x0001, 0x0021, 0x0001, 0x0022, 0x0001, 0x0023, 0x0001, 0x0007, 0x0001, 0x0008, 0x0001, 0x0009, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0006, 0x0001, 0x0003, 0x0001, 0x0004, 0x0001, 0x0005, 0x0001, 0x001D, 0x0001, 0x001E, 0x0001, 0x001F, 0x0001, 0x000C, 0x0001, 0x000D, 0x0001, 0x000E, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x000B, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x000A, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0020, 0x0001, 0x001A, 0x0001, 0x001B, 0x0001, 0x001C, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0019, 0x0001, 0x0016, 0x0001, 0x0017, 0x0001, 0x0018, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0024, 0x0001, 0x0013, 0x0001, 0x0014, 0x0001, 0x0015, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0012, 0x0001, 0x000F, 0x0001, 0x0010, 0x0001, 0x0011, }; static const s16 anim_0E_values[] = { 0x0000, 0x00BD, 0x3FFF, 0xFF8A, 0xF980, 0xF06F, 0xF085, 0xFD06, 0xE177, 0xD25A, 0xED8C, 0xF3C7, 0x091C, 0x1F33, 0xD2BA, 0x001B, 0x025B, 0xCB25, 0x0640, 0xFEE9, 0xFF3F, 0xBC52, 0x0095, 0xFF09, 0xCC42, 0x054B, 0x0040, 0x0056, 0xBCD3, 0x7FFF, 0x7FFF, 0x4171, 0xBF5F, 0x7FFF, 0x7FFF, 0x4171, 0xBF5F, 0x0215, 0xFF26, 0x40A1, };