// switch_hidden_objects.c.inc struct ObjectHitbox sBreakableBoxHitbox = { /* interactType: */ INTERACT_BREAKABLE, /* downOffset: */ 20, /* damageOrCoinValue: */ 0, /* health: */ 1, /* numLootCoins: */ 0, /* radius: */ 150, /* height: */ 200, /* hurtboxRadius: */ 150, /* hurtboxHeight: */ 200, }; void func_802B0E74(void) { o->oHiddenObjectUnkF4 = NULL; o->oAnimState = 1; switch (o->oBehParams2ndByte) { case 0: o->oNumLootCoins = 0; break; case 1: o->oNumLootCoins = 3; break; case 2: o->oNumLootCoins = 5; break; case 3: obj_scale(1.5f); break; } } void func_802B0F54(void) { struct Object *sp1C; set_object_hitbox(o, &sBreakableBoxHitbox); obj_set_model(MODEL_BREAKABLE_BOX_SMALL); if (o->oAction == 0) { obj_disable_rendering(); obj_become_intangible(); if (o->oTimer == 0) func_802B0E74(); if (o->oHiddenObjectUnkF4 == NULL) o->oHiddenObjectUnkF4 = obj_nearest_object_with_behavior(bhvFloorSwitchHiddenObjects); if ((sp1C = o->oHiddenObjectUnkF4) != NULL) if (sp1C->oAction == 2) { o->oAction++; obj_enable_rendering(); obj_unhide(); } } else if (o->oAction == 1) { obj_become_tangible(); if (obj_wait_then_blink(360, 20)) o->oAction = 0; if (obj_was_attacked_or_ground_pounded()) { func_802A3004(); spawn_triangle_break_particles(30, 138, 3.0f, 4); o->oAction++; PlaySound2(SOUND_GENERAL_BREAK_BOX); } load_object_collision_model(); } else { obj_become_intangible(); obj_disable_rendering(); o->oInteractStatus = 0; if ((sp1C = o->oHiddenObjectUnkF4) != NULL) if (sp1C->oAction == 0) o->oAction = 0; } } void func_802B1138(void) { struct Object *sp1C; set_object_collision_data(o, wdw_seg7_collision_07018528); if (o->oAction == 0) { obj_disable_rendering(); obj_become_intangible(); if (o->oHiddenObjectUnkF4 == NULL) o->oHiddenObjectUnkF4 = obj_nearest_object_with_behavior(bhvFloorSwitchHiddenObjects); if ((sp1C = o->oHiddenObjectUnkF4) != NULL) if (sp1C->oAction == 2) { o->oAction++; obj_enable_rendering(); obj_unhide(); } } else { obj_become_tangible(); if (obj_wait_then_blink(360, 20)) o->oAction = 0; load_object_collision_model(); } } void bhv_hidden_object_loop(void) { if (o->oBehParams2ndByte == 0) func_802B0F54(); // Confused, that function has code depending on the action else func_802B1138(); }