// tox_box.c.inc s8 D_8032F8F0[] = { 4, 1, 4, 1, 6, 1, 6, 1, 5, 1, 5, 1, 6, 1, 6, 1, 5, 1, 2, 4, 1, 4, 1, 4, 1, 2, 5, 1, 5, 1, 7, 1, 7, 1, 4, 1, 4, 1, 7, 1, 7, 1, 5, 1, 5, 1, 5, 1, 2, 4, 1, -1 }; s8 D_8032F924[] = { 4, 1, 4, 1, 7, 1, 7, 1, 7, 1, 2, 6, 1, 6, 1, 6, 1, 5, 1, 5, 1, 6, 1, 5, 1, 5, 1, 2, 4, 1, 4, 1, 7, 1, -1 }; s8 D_8032F948[] = { 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 2, 5, 1, 5, 1, 5, 1, 5, 1, 5, 1, 7, 1, 2, 6, 1, 6, 1, 5, 1, 2, 4, 1, 7, 1, -1 }; s8 *D_8032F96C[] = { D_8032F8F0, D_8032F924, D_8032F948 }; void func_802BCF78(void) { if (o->oDistanceToMario < 3000.0f) ShakeScreen(SHAKE_POS_SMALL); } void func_802BCFC4(f32 a0, f32 a1, s16 a2, s16 a3) // 0x18 0x1c 0x22 0x26 { o->oPosY = 99.41124 * sins((f32)(o->oTimer + 1) / 8 * 0x8000) + o->oHomeY + 3.0f; o->oForwardVel = a0; o->oUnkC0 = a1; o->oFaceAnglePitch += a2; if ((s16) o->oFaceAnglePitch < 0) a3 = -a3; o->oFaceAngleRoll += a3; func_802A2A38(); if (o->oTimer == 7) { o->oAction = func_802A32E0(); #ifndef VERSION_JP PlaySound2(SOUND_GENERAL_UNK46); #else PlaySound2(SOUND_GENERAL_UNK46_LOWPRIO); #endif } } void ActionToxBox4(void) { func_802BCFC4(64.0f, 0.0f, 0x800, 0); } void ActionToxBox5(void) { func_802BCFC4(-64.0f, 0.0f, -0x800, 0); } void ActionToxBox6(void) { func_802BCFC4(0.0f, -64.0f, 0, 0x800); } void ActionToxBox7(void) { func_802BCFC4(0.0f, 64.0f, 0, -0x800); } void ActionToxBox1(void) { o->oForwardVel = 0.0f; if (o->oTimer == 0) func_802BCF78(); o->oPosY = o->oHomeY + 3.0f; if (o->oTimer == 20) o->oAction = func_802A32E0(); } void ActionToxBox2(void) { if (o->oTimer == 20) o->oAction = func_802A32E0(); } void ActionToxBox3(void) { if (o->oTimer == 20) o->oAction = func_802A32E0(); } void ActionToxBox0(void) { s8 *sp1C = D_8032F96C[o->oBehParams2ndByte]; o->oAction = func_802A32A4(sp1C); } void (*sToxBoxActions[])(void) = { ActionToxBox0, ActionToxBox1, ActionToxBox2, ActionToxBox3, ActionToxBox4, ActionToxBox5, ActionToxBox6, ActionToxBox7 }; void bhv_tox_box_loop(void) { obj_call_action_function(sToxBoxActions); load_object_collision_model(); }