#ifndef _TRANSPARENT_TEXTURE_H #define _TRANSPARENT_TEXTURE_H #include "types.h" enum FlyingCarpetState { FLYING_CARPET_IDLE = 0, FLYING_CARPET_MOVING_WITHOUT_MARIO = 1, FLYING_CARPET_MOVING_WITH_MARIO = 2 }; extern s8 gFlyingCarpetState; #ifdef TARGET_N64 extern void make_vertex( Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a ); #else extern void make_vertex( Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a ); #endif extern s16 round_float(f32); extern Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, f32 mtx[4][4]); extern Gfx *geo_exec_flying_carpet_timer_update(s32 callContext, struct GraphNode *node, f32 mtx[4][4]); extern Gfx *geo_exec_flying_carpet_create(s32 callContext, struct GraphNode *node, f32 mtx[4][4]); extern Gfx *geo_exec_cake_end_screen(s32 callContext, struct GraphNode *node, f32 mtx[4][4]); #endif /* _TRANSPARENT_TEXTURE_H */