#ifndef TEXT_STRINGS_H #define TEXT_STRINGS_H #include "text_menu_strings.h" #define NC_CAMX _("Camera X Sensitivity") #define NC_CAMY _("Camera Y Sensitivity") #define NC_INVERTX _("Invert X Axis") #define NC_INVERTY _("Invert Y Axis") #define NC_CAMC _("Camera Centre Aggression") #define NC_CAMP _("Camera Pan Level") #define NC_ENABLED _("Enabled") #define NC_DISABLED _("Disabled") #define NC_BUTTON _("[R]: Options") #define NC_BUTTON2 _("[R]: Return") #define NC_OPTION _("OPTIONS") #define NC_HIGHLIGHT _("O") #define NC_ANALOGUE _("Analogue Camera") /** * Global Symbols */ #define TEXT_ZERO _("0") #define TEXT_COIN _("$") #define TEXT_STAR _("★") #define TEXT_COIN_X _("$×") #define TEXT_STAR_X _("★×") #define TEXT_VARIABLE_X _("×") #define TEXT_UNFILLED_STAR _("☆") /** * Global Text */ // File Select #define TEXT_NEW _("NEW") // New File Text #define TEXT_4DASHES _("----") // Used in Score File Menu // Ingame Menu #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses #ifdef VERSION_JP /** * File Select Text */ // Main Screens // JPHUD menu strings are defined in "text_menu_strings.h.in" #define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu #define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE #define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE #define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE #define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE #define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT #define TEXT_FILE_MARIO_A _("マリオA") #define TEXT_FILE_MARIO_B _("マリオB") #define TEXT_FILE_MARIO_C _("マリオC") #define TEXT_FILE_MARIO_D _("マリオD") // Menu Options #define TEXT_SCORE _("スコア") #define TEXT_COPY _("コピー") #define TEXT_ERASE _("けす") // Sound Options #define TEXT_STEREO _("ステレオ") #define TEXT_MONO _("モノラル") #define TEXT_HEADSET _("ヘッドホン") // Misc Menu Text #define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます") #define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません") // Inside a Menu #define TEXT_RETURN _("もどる") #define TEXT_CHECK_SCORE _("スコアをみる") #define TEXT_COPY_FILE_BUTTON _("ファイルコピー") #define TEXT_ERASE_FILE_BUTTON _("ファイルけす") // Score Menu #define TEXT_HI_SCORE _("ハイスコア") #define TEXT_MY_SCORE _("マイスコア") #define TEXT_SCORE_MARIO_A _("マリオA") #define TEXT_SCORE_MARIO_B _("マリオB") #define TEXT_SCORE_MARIO_C _("マリオC") #define TEXT_SCORE_MARIO_D _("マリオD") // Copy Menu #define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?") #define TEXT_COPYING_COMPLETED _("コピーおわりました") #define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません") // Erase Menu #define TEXT_SURE _("ほんと?") #define TEXT_YES _("はい") #define TEXT_NO _("いいえ") #define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました") /** * Menus Text (Pause, Course Completed) */ // Main Courses #define TEXT_COURSE _("コース") #define TEXT_MYSCORE _("マイスコア") #define TEXT_CONTINUE _("つづけて マリオする?") #define TEXT_EXIT_COURSE _("コースからでる?") #define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ") // Camera Options #define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ") #define TEXT_LAKITU_STOP _("ジュゲム↔ストップ") #define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)") #define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)") // Course Completed Misc Text #define TEXT_CATCH _("キャッチ!") #define TEXT_CLEAR _("クリア!") #define TEXT_HUD_HI_SCORE _("HISCORE") // Save Options #define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?") #define TEXT_SAVE_AND_QUIT _("セーブしておわる?") #define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?") /** * Ending Peach cutscene text. */ #define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!") #define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね") #define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!") #define TEXT_THANK_YOU_MARIO _("ありがとう マリオ") #define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・") #define TEXT_LISTEN_EVERYBODY _("さあ みんな") #define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう") #define TEXT_FOR_MARIO _("マリオの ために・・・") #define TEXT_FILE_MARIO_QUESTION _("マリオ?") #endif #if defined(VERSION_US) || defined(VERSION_EU) /** * File Select Text */ // Main Screens #define TEXT_MARIO _("MARIO") // View Score Menu #define TEXT_SELECT_FILE _("SELECT FILE") #define TEXT_CHECK_FILE _("CHECK FILE") #define TEXT_COPY_FILE _("COPY FILE") #define TEXT_ERASE_FILE _("ERASE FILE") #define TEXT_SOUND_SELECT _("SOUND SELECT") #define TEXT_FILE_MARIO_A _("MARIO A") #define TEXT_FILE_MARIO_B _("MARIO B") #define TEXT_FILE_MARIO_C _("MARIO C") #define TEXT_FILE_MARIO_D _("MARIO D") // Menu Options #define TEXT_SCORE _("SCORE") #define TEXT_COPY _("COPY") #define TEXT_ERASE _("ERASE") // Sound Options #define TEXT_STEREO _("STEREO") #define TEXT_MONO _("MONO") #define TEXT_HEADSET _("HEADSET") // Misc Menu Text #define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell #define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS") // Inside a Menu #define TEXT_RETURN _("RETURN") #define TEXT_CHECK_SCORE _("CHECK SCORE") #define TEXT_COPY_FILE_BUTTON _("COPY FILE") #define TEXT_ERASE_FILE_BUTTON _("ERASE FILE") // Score Menu #define TEXT_HI_SCORE _("HI SCORE") #define TEXT_MY_SCORE _("MY SCORE") // Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table) #define TEXT_SCORE_MARIO_A _("☺A") #define TEXT_SCORE_MARIO_B _("☺B") #define TEXT_SCORE_MARIO_C _("☺C") #define TEXT_SCORE_MARIO_D _("☺D") // Copy Menu #define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?") #define TEXT_COPYING_COMPLETED _("COPYING COMPLETED") #define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE") // Erase Menu #define TEXT_SURE _("SURE?") #define TEXT_YES _("YES") #define TEXT_NO _("NO") #define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED") /** * Menus Text (Pause, Course Completed) */ // Main Courses #define TEXT_COURSE _("COURSE") #define TEXT_MYSCORE _("MYSCORE") #define TEXT_CONTINUE _("CONTINUE") #define TEXT_EXIT_COURSE _("EXIT COURSE") #ifndef VERSION_EU // "R" text is different in EU #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R") #endif // Camera Options #define TEXT_LAKITU_MARIO _("LAKITU + MARIO") #define TEXT_LAKITU_STOP _("LAKITU + STOP") #define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)") #define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)") // Course Completed Misc Text #define TEXT_CATCH _("CATCH") #define TEXT_CLEAR _("CLEAR") #define TEXT_HUD_HI_SCORE _("HI SCORE") // Save Options #define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE") #define TEXT_SAVE_AND_QUIT _("SAVE & QUIT") #define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE") /** * Ending Peach cutscene text. */ #define TEXT_FILE_MARIO_EXCLAMATION _("Mario!") #define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...") #define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!") #define TEXT_THANK_YOU_MARIO __("Thank you, Mario!") #define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...") #define TEXT_LISTEN_EVERYBODY _("Listen, everybody,") #define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...") #define TEXT_FOR_MARIO _("...for Mario...") #define TEXT_FILE_MARIO_QUESTION _("Mario!") #endif #ifdef VERSION_EU /** * Menus Text (Pause, Course Completed) */ // Main Courses // English, "R" text is different #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]") // French #define TEXT_COURSE_FR _("NIVEAU") #define TEXT_MY_SCORE_FR _("MON SCORE") #define TEXT_CONTINUE_FR _("CONTINUER") #define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU") #define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]") // German #define TEXT_COURSE_DE _("KURS") #define TEXT_MY_SCORE_DE _("LEISTUNG") #define TEXT_CONTINUE_DE _("WEITER") #define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN") #define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN") // Camera Options // French #define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)") #define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)") // German #define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)") #define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)") // Course Completed Misc Text // French #define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE") #define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS") // German #define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG") #define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION") // Save Options // French #define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER") #define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER") #define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER") // German #define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER") #define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE") #define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN") /** * Ending Peach cutscene text. */ // French #define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...") #define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!") #define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!") #define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...") #define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...") #define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...") #define TEXT_FOR_MARIO_FR _("...pour Mario...") // German #define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...") #define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!") #define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!") #define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...") #define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...") #define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...") #define TEXT_FOR_MARIO_DE _("...für Mario...") #endif #endif