sm64pc/actors/bubble/model.inc.c

46 lines
1.8 KiB
C

// Bubble
// 0x0401CD20
static const Vtx bubble_seg4_vertex_0401CD20[] = {
{{{ -16, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 16, 0, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 16, 32, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -16, 32, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401CD60
ALIGNED8 static const u8 bubble_seg4_texture_0401CD60[] = {
#include "actors/bubble/bubble.rgba16.inc.c"
};
// 0x0401D560
ALIGNED8 static const u8 bubble_seg4_texture_0401D560[] = {
#include "actors/bubble/mr_i_bubble.rgba16.inc.c"
};
// 0x0401DD60 - 0x0401DDE0
const Gfx bubble_seg4_dl_0401DD60[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(bubble_seg4_texture_0401CD60, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0401DDE0 - 0x0401DE60
const Gfx bubble_seg4_dl_0401DDE0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(bubble_seg4_texture_0401D560, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};