sm64pc/actors/hoot/geo.inc.c

63 lines
3.1 KiB
C

// 0x0C000018
const GeoLayout hoot_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xFF, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 147, -5, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004D48),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 96, 0, 0, hoot_seg5_dl_05001DF0),
GEO_ANIMATED_PART(LAYER_OPAQUE, 34, -35, 31, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003728),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 91, 0, 0, hoot_seg5_dl_050034D8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 121, 0, 0, hoot_seg5_dl_050033B0),
GEO_ANIMATED_PART(LAYER_OPAQUE, 121, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 91, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003600),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -31, 5, 37, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004A98),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 42, 0, 0, hoot_seg5_dl_05004928),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, -31, 5, -37, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004CA8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 42, 0, 0, hoot_seg5_dl_05004B38),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 34, -35, -31, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003288),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 91, 0, 0, hoot_seg5_dl_05003038),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 121, 0, 0, hoot_seg5_dl_05002F10),
GEO_ANIMATED_PART(LAYER_OPAQUE, 121, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 91, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003160),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(), //! more close than open nodes
GEO_END(),
};