103 lines
3.9 KiB
C
103 lines
3.9 KiB
C
#ifndef WF_HEADER_H
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#define WF_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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// geo
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extern const GeoLayout wf_geo_0007E0[];
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extern const GeoLayout wf_geo_000820[];
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extern const GeoLayout wf_geo_000860[];
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extern const GeoLayout wf_geo_000878[];
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extern const GeoLayout wf_geo_000890[];
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extern const GeoLayout wf_geo_0008A8[];
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extern const GeoLayout wf_geo_0008E8[];
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extern const GeoLayout wf_geo_000900[];
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extern const GeoLayout wf_geo_000940[];
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extern const GeoLayout wf_geo_000958[];
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extern const GeoLayout wf_geo_0009A0[];
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extern const GeoLayout wf_geo_0009B8[];
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extern const GeoLayout wf_geo_0009D0[];
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extern const GeoLayout wf_geo_0009E8[];
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extern const GeoLayout wf_geo_000A00[];
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extern const GeoLayout wf_geo_000A40[];
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extern const GeoLayout wf_geo_000A58[];
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extern const GeoLayout wf_geo_000A98[];
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extern const GeoLayout wf_geo_000AB0[];
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extern const GeoLayout wf_geo_000AC8[];
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extern const GeoLayout wf_geo_000AE0[];
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extern const GeoLayout wf_geo_000AF8[];
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extern const GeoLayout wf_geo_000B10[];
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extern const GeoLayout wf_geo_000B38[];
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extern const GeoLayout wf_geo_000B60[];
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extern const GeoLayout wf_geo_000B78[];
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extern const GeoLayout wf_geo_000B90[];
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extern const GeoLayout wf_geo_000BA8[];
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extern const GeoLayout wf_geo_000BC8[];
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extern const GeoLayout wf_geo_000BE0[];
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extern const GeoLayout wf_geo_000BF8[];
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// leveldata
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extern const Gfx wf_seg7_dl_070050C8[];
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extern const Gfx wf_seg7_dl_070052B8[];
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extern const Gfx wf_seg7_dl_07005538[];
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extern const Gfx wf_seg7_dl_07005690[];
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extern const Gfx wf_seg7_dl_07005DD8[];
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extern const Gfx wf_seg7_dl_07005EE8[];
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extern const Gfx wf_seg7_dl_070064E8[];
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extern const Gfx wf_seg7_dl_070065F8[];
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extern const Gfx wf_seg7_dl_07006820[];
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extern const Gfx wf_seg7_dl_07007220[];
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extern const Gfx wf_seg7_dl_07007518[];
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extern const Gfx wf_seg7_dl_070087B0[];
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extern const Gfx wf_seg7_dl_07008FE8[];
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extern const Gfx wf_seg7_dl_07009278[];
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extern const Gfx wf_seg7_dl_07009780[];
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extern const Gfx wf_seg7_dl_07009890[];
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extern const Gfx wf_seg7_dl_07009DB0[];
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extern const Gfx wf_seg7_dl_0700A170[];
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extern const Gfx wf_seg7_dl_0700ABA0[];
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extern const Gfx wf_seg7_dl_0700AEC8[];
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extern const Gfx wf_seg7_dl_0700AFB8[];
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extern const Gfx wf_seg7_dl_0700BA28[];
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extern const Gfx wf_seg7_dl_0700BF50[];
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extern const Gfx wf_seg7_dl_0700D028[];
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extern const Gfx wf_seg7_dl_0700D300[];
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extern const Gfx wf_seg7_dl_0700D708[];
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extern const Gfx wf_seg7_dl_0700D9F0[];
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extern const Gfx wf_seg7_dl_0700DE20[];
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extern const Gfx wf_seg7_dl_0700E0F0[];
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extern const Gfx wf_seg7_dl_0700E3D0[];
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extern const Gfx wf_seg7_dl_0700E760[];
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extern const Gfx wf_seg7_dl_0700E9B8[];
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extern const Gfx wf_seg7_dl_0700EB40[];
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extern const Gfx wf_seg7_dl_0700EDC0[];
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extern const Gfx wf_seg7_dl_0700F018[];
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extern const Gfx wf_seg7_dl_0700F1A8[];
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extern const Gfx wf_seg7_dl_0700F340[];
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extern const Gfx wf_seg7_dl_0700F610[];
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extern const Gfx wf_seg7_dl_0700F6C0[];
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extern const Gfx wf_seg7_dl_0700F7F8[];
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extern const Collision wf_seg7_collision_small_bomp[];
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extern const Collision wf_seg7_collision_large_bomp[];
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extern const Collision wf_seg7_collision_clocklike_rotation[];
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extern const Collision wf_seg7_collision_sliding_brick_platform[];
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extern const Collision wf_seg7_collision_tumbling_bridge[];
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extern const Collision wf_seg7_collision_trapezoid[];
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extern const Collision wf_seg7_collision_platform[];
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extern const Collision wf_seg7_collision_breakable_wall[];
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extern const Collision wf_seg7_collision_breakable_wall_2[];
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extern const Collision wf_seg7_collision_kickable_board[];
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extern const Collision wf_seg7_collision_tower_door[];
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extern const Collision wf_seg7_collision_rotating_platform[];
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extern const Collision wf_seg7_collision_tower[];
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extern const Collision wf_seg7_collision_bullet_bill_cannon[];
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extern const Collision wf_seg7_collision_070102D8[];
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extern const MacroObject wf_seg7_macro_objs[];
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extern const struct MovtexQuadCollection wf_movtex_water[];
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// script
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extern const LevelScript level_wf_entry[];
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#endif
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