The source code for my personal fork of the SM64 PC port
Go to file
Cadey Ratio 26b6c1dfd3 gamebridge: press a and start forever (a long time!) 2020-05-08 19:17:41 -04:00
actors initial commit 2020-05-05 08:15:53 -04:00
asm initial commit 2020-05-05 08:15:53 -04:00
assets initial commit 2020-05-05 08:15:53 -04:00
bin initial commit 2020-05-05 08:15:53 -04:00
data initial commit 2020-05-05 08:15:53 -04:00
doc Update 'doc/gamebridge.org' 2020-05-08 22:03:34 +00:00
enhancements integrate puppycam patch 2020-05-07 21:43:55 -04:00
gamebridge gamebridge: press a and start forever (a long time!) 2020-05-08 19:17:41 -04:00
include integrate puppycam patch 2020-05-07 21:43:55 -04:00
levels initial commit 2020-05-05 08:15:53 -04:00
lib initial commit 2020-05-05 08:15:53 -04:00
nix pin nixpkgs 2020-05-08 16:10:51 -04:00
sound initial commit 2020-05-05 08:15:53 -04:00
src controller: newline before exit message 2020-05-08 18:35:15 -04:00
text initial commit 2020-05-05 08:15:53 -04:00
tools Allow tools to work properly on big endian systems 2020-05-06 20:42:10 -04:00
.clang-format initial commit 2020-05-05 08:15:53 -04:00
.clang-tidy initial commit 2020-05-05 08:15:53 -04:00
.envrc lorri 2020-05-05 08:53:46 -04:00
.gitattributes initial commit 2020-05-05 08:15:53 -04:00
.gitignore proof of concept: pipe a demo into the game 2020-05-08 18:18:45 -04:00
Cargo.lock gamebridge: press a and start forever (a long time!) 2020-05-08 19:17:41 -04:00
Cargo.toml gamebridge: implement simple protocol 2020-05-08 17:56:55 -04:00
Doxyfile initial commit 2020-05-05 08:15:53 -04:00
Jenkinsfile initial commit 2020-05-05 08:15:53 -04:00
Makefile integrate puppycam patch 2020-05-07 21:43:55 -04:00
Makefile.split initial commit 2020-05-05 08:15:53 -04:00
README.md initial commit 2020-05-05 08:15:53 -04:00
asmdiff.jp.sh initial commit 2020-05-05 08:15:53 -04:00
asmdiff.us.sh initial commit 2020-05-05 08:15:53 -04:00
assets.json initial commit 2020-05-05 08:15:53 -04:00
charmap.txt initial commit 2020-05-05 08:15:53 -04:00
charmap_menu.txt initial commit 2020-05-05 08:15:53 -04:00
diff.py initial commit 2020-05-05 08:15:53 -04:00
diff_settings.py initial commit 2020-05-05 08:15:53 -04:00
extract_assets.py extract assets is +x 2020-05-05 08:42:07 -04:00
first-diff.py initial commit 2020-05-05 08:15:53 -04:00
format.sh initial commit 2020-05-05 08:15:53 -04:00
readme2.txt initial commit 2020-05-05 08:15:53 -04:00
rename_sym.sh initial commit 2020-05-05 08:15:53 -04:00
shell.nix gamebridge: implement simple protocol 2020-05-08 17:56:55 -04:00
sm64.eu.sha1 initial commit 2020-05-05 08:15:53 -04:00
sm64.jp.sha1 initial commit 2020-05-05 08:15:53 -04:00
sm64.ld initial commit 2020-05-05 08:15:53 -04:00
sm64.us.sha1 initial commit 2020-05-05 08:15:53 -04:00
undefined_syms.txt initial commit 2020-05-05 08:15:53 -04:00

README.md

Super Mario 64

This repo contains a full decompilation of Super Mario 64 (J) and (U). The source and data have been decompiled but complete naming and documentation all of the code and data is still a work in progress. Decompiling the (E) ROM is also an ongoing effort.

It builds the following ROMs:

  • sm64.jp.z64 sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51
  • sm64.us.z64 sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce

This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the required assets.

Installation

Linux

1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

2. Install build dependencies

The build system has the following package requirements:

  • binutils-mips >= 2.27
  • python3 >= 3.6
  • libaudiofile
  • qemu-irix

Debian / Ubuntu

sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev

Download latest package from qemu-irix Releases

sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb

(Optional) Clone https://github.com/n64decomp/qemu-irix and follow the install instructions in the README.

Arch Linux

sudo pacman -S base-devel python audiofile

Install the following AUR packages:

3. Build ROM

Run make to build the ROM (defaults to VERSION=us). Make sure your path to the repo is not too long or else this process will error, as the emulated IDO compiler cannot handle paths longer than 255 characters. Examples:

make VERSION=jp -j4       # build (J) version instead with 4 jobs
make VERSION=eu COMPARE=0 # non-matching EU version still WIP

Windows

For Windows, install WSL and a distro of your choice following Windows Subsystem for Linux Installation Guide for Windows 10 We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.

Then follow the directions in the Linux installation section above.

macOS

macOS is currently unsupported as qemu-irix is unable to be built for macOS host. The recommended path is installing a Linux distribution under a VM.

Project Structure

sm64
├── actors: object behaviors, geo layout, and display lists
├── asm: handwritten assembly code, rom header
│   └── non_matchings: asm for non-matching sections
├── assets: animation and demo data
│   ├── anims: animation data
│   └── demos: demo data
├── bin: asm files for ordering display lists and textures
├── build: output directory
├── data: behavior scripts, misc. data
├── doxygen: documentation infrastructure
├── enhancements: example source modifications
├── include: header files
├── levels: level scripts, geo layout, and display lists
├── lib: SDK library code
├── sound: sequences, sound samples, and sound banks
├── src: C source code for game
│   ├── audio: audio code
│   ├── buffers: stacks, heaps, and task buffers
│   ├── engine: script processing engines and utils
│   ├── game: behaviors and rest of game source
│   ├── goddard: Mario intro screen
│   └── menu: title screen and file, act, and debug level selection menus
├── text: dialog, level names, act names
├── textures: skybox and generic texture data
└── tools: build tools

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Run clang-format on your code to ensure it meets the project's coding standards.

Official discord: https://discord.gg/27JtCWs