sm64pc/actors/pebble/model.inc.c

31 lines
1.2 KiB
C

// Pebble
// 0x0301C2C0
static const Vtx pebble_seg3_vertex_0301C2C0[] = {
{{{ -15, -15, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 15, -15, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 15, 15, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -15, 15, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0301C300
ALIGNED8 static const u8 pebble_seg3_texture_0301C300[] = {
#include "actors/pebble/pebble.rgba16.inc.c"
};
// 0x0301CB00 - 0x0301CB98
const Gfx pebble_seg3_dl_0301CB00[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPLoadTextureBlock(pebble_seg3_texture_0301C300, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(pebble_seg3_vertex_0301C2C0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};