78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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Audio File Library
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Copyright (C) 2000, Silicon Graphics, Inc.
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Copyright (C) 2010, Michael Pruett <michael@68k.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301 USA
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*/
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#ifndef MODULESTATE_H
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#define MODULESTATE_H
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#include "Module.h"
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#include "Shared.h"
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#include "afinternal.h"
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#include <vector>
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class FileModule;
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class Module;
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class ModuleState : public Shared<ModuleState>
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{
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public:
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ModuleState();
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virtual ~ModuleState();
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bool isDirty() const { return m_isDirty; }
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void setDirty() { m_isDirty = true; }
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status init(AFfilehandle file, Track *track);
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status setup(AFfilehandle file, Track *track);
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status reset(AFfilehandle file, Track *track);
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status sync(AFfilehandle file, Track *track);
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int numModules() const { return m_modules.size(); }
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const std::vector<SharedPtr<Module> > &modules() const;
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const std::vector<SharedPtr<Chunk> > &chunks() const;
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bool mustUseAtomicNVFrames() const { return true; }
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void print();
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bool fileModuleHandlesSeeking() const;
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private:
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std::vector<SharedPtr<Module> > m_modules;
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std::vector<SharedPtr<Chunk> > m_chunks;
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bool m_isDirty;
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SharedPtr<FileModule> m_fileModule;
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SharedPtr<Module> m_fileRebufferModule;
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status initFileModule(AFfilehandle file, Track *track);
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status arrange(AFfilehandle file, Track *track);
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void addModule(Module *module);
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void addConvertIntToInt(FormatCode input, FormatCode output);
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void addConvertIntToFloat(FormatCode input, FormatCode output);
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void addConvertFloatToInt(FormatCode input, FormatCode output,
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const PCMInfo &inputMapping, const PCMInfo &outputMapping);
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void addConvertFloatToFloat(FormatCode input, FormatCode output);
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};
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#endif
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