255 lines
7.2 KiB
C
255 lines
7.2 KiB
C
// mr_i.c.inc
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// this is actually the MrI particle loop function. piranha
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// plant code later on reuses this function.
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void bhv_piranha_particle_loop(void) {
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if (o->oTimer == 0) {
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o->oVelY = 20.0f + 20.0f * RandomFloat();
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o->oForwardVel = 20.0f + 20.0f * RandomFloat();
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o->oMoveAngleYaw = RandomU16();
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}
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obj_move_using_fvel_and_gravity();
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}
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void ActionMrIParticle0(void) {
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obj_scale(3.0f);
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o->oForwardVel = 20.0f;
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obj_update_floor_and_walls();
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if (0x8000 & o->oInteractStatus)
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o->oAction = 1;
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else if ((o->oTimer >= 101) || (0x200 & o->oMoveFlags) || (8 & (s16) o->activeFlags)) {
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mark_object_for_deletion(o);
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func_802A3004();
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}
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}
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void ActionMrIParticle1(void) {
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s32 i;
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mark_object_for_deletion(o);
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for (i = 0; i < 10; i++)
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spawn_object(o, MODEL_PURPLE_MARBLE, bhvPurpleParticle);
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}
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void (*sMrIParticleActions[])(void) = { ActionMrIParticle0, ActionMrIParticle1 };
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void bhv_mr_i_particle_loop(void) {
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obj_call_action_function(sMrIParticleActions);
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}
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void func_802A525C(void) {
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struct Object *particle;
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f32 sp18 = o->header.gfx.scale[1];
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particle = spawn_object(o, MODEL_PURPLE_MARBLE, bhvMrIParticle);
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particle->oPosY += 50.0f * sp18;
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particle->oPosX += sins(o->oMoveAngleYaw) * 90.0f * sp18;
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particle->oPosZ += coss(o->oMoveAngleYaw) * 90.0f * sp18;
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PlaySound2(SOUND_OBJ_MRI_SHOOT);
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}
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void bhv_mr_i_body_loop(void) {
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copy_object_pos_and_angle(o, o->parentObj);
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if (!(8 & o->activeFlags)) {
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copy_object_scale(o, o->parentObj);
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set_object_parent_relative_pos(o, 0, 0, o->header.gfx.scale[1] * 100.0f);
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build_object_transform_from_pos_and_angle(o, 44, 15);
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translate_object_local(o, 6, 44);
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o->oFaceAnglePitch = o->oMoveAnglePitch;
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o->oGraphYOffset = o->header.gfx.scale[1] * 100.f;
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}
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if (o->parentObj->oMrIUnk110 != 1)
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o->oAnimState = -1;
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else {
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o->oAnimState++;
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if (o->oAnimState == 15)
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o->parentObj->oMrIUnk110 = 0;
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}
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if (!o->parentObj->activeFlags)
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mark_object_for_deletion(o);
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}
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void ActionMrI3(void) {
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s16 sp36;
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s16 sp34;
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f32 sp30;
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f32 sp2C;
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UNUSED u8 pad[8];
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f32 sp20;
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f32 sp1C;
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if (o->oBehParams2ndByte)
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sp1C = 2.0f;
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else
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sp1C = 1.0f;
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if (o->oMrIUnk100 < 0)
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sp34 = 0x1000;
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else
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sp34 = -0x1000;
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sp2C = (o->oTimer + 1) / 96.0f;
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if (o->oTimer < 64) {
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sp36 = o->oMoveAngleYaw;
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o->oMoveAngleYaw += sp34 * coss(0x4000 * sp2C);
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if (sp36 < 0 && o->oMoveAngleYaw >= 0)
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PlaySound2(SOUND_OBJ2_MRI_SPINNING);
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o->oMoveAnglePitch = (1.0 - coss(0x4000 * sp2C)) * -0x4000;
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obj_shake_y(4.0f);
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} else if (o->oTimer < 96) {
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if (o->oTimer == 64)
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PlaySound2(SOUND_OBJ_MRI_DEATH);
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sp30 = (f32)(o->oTimer - 63) / 32;
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o->oMoveAngleYaw += sp34 * coss(0x4000 * sp2C);
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o->oMoveAnglePitch = (1.0 - coss(0x4000 * sp2C)) * -0x4000;
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obj_shake_y((s32)((1.0f - sp30) * 4)); // trucating the f32?
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sp20 = coss(0x4000 * sp30) * 0.4 + 0.6;
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obj_scale(sp20 * sp1C);
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} else if (o->oTimer < 104) {
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// do nothing
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} else if (o->oTimer < 168) {
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if (o->oTimer == 104) {
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obj_become_intangible();
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func_802A3004();
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o->oMrISize = sp1C * 0.6;
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if (o->oBehParams2ndByte) {
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o->oPosY += 100.0f;
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create_star(1370, 2000.0f, -320.0f);
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mark_object_for_deletion(o);
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} else
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obj_spawn_loot_blue_coin();
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}
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o->oMrISize -= 0.2 * sp1C;
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if (o->oMrISize < 0)
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o->oMrISize = 0;
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obj_scale(o->oMrISize);
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} else
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mark_object_for_deletion(o);
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}
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void ActionMrI2() {
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s16 sp1E;
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s16 sp1C;
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sp1E = o->oMoveAngleYaw;
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if (o->oTimer == 0) {
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if (o->oBehParams2ndByte)
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o->oMrIUnkF4 = 200;
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else
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o->oMrIUnkF4 = 120;
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o->oMrIUnkFC = 0;
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o->oMrIUnk100 = 0;
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o->oMrIUnk104 = 0;
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}
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obj_turn_toward_object(o, gMarioObject, 0x10, 0x800);
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obj_turn_toward_object(o, gMarioObject, 0x0F, 0x400);
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sp1C = sp1E - (s16)(o->oMoveAngleYaw);
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if (!sp1C) {
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o->oMrIUnkFC = 0;
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o->oMrIUnk100 = 0;
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} else if (sp1C > 0) {
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if (o->oMrIUnk100 > 0)
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o->oMrIUnkFC += sp1C;
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else
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o->oMrIUnkFC = 0;
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o->oMrIUnk100 = 1;
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} else {
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if (o->oMrIUnk100 < 0)
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o->oMrIUnkFC -= sp1C;
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else
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o->oMrIUnkFC = 0;
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o->oMrIUnk100 = -1;
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}
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if (!o->oMrIUnkFC)
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o->oMrIUnkF4 = 120;
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if (o->oMrIUnkFC > 1 << 16)
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o->oAction = 3;
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o->oMrIUnkF4 -= 1;
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if (!o->oMrIUnkF4) {
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o->oMrIUnkF4 = 120;
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o->oMrIUnkFC = 0;
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}
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if (o->oMrIUnkFC < 5000) {
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if (o->oMrIUnk104 == o->oMrIUnk108)
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o->oMrIUnk110 = 1;
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if (o->oMrIUnk104 == o->oMrIUnk108 + 20) {
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func_802A525C();
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o->oMrIUnk104 = 0;
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o->oMrIUnk108 = (s32)(RandomFloat() * 50.0f + 50.0f);
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}
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o->oMrIUnk104++;
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} else {
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o->oMrIUnk104 = 0;
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o->oMrIUnk108 = (s32)(RandomFloat() * 50.0f + 50.0f);
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}
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if (o->oDistanceToMario > 800.0f)
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o->oAction = 1;
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}
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void ActionMrI1(void) {
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s16 sp1E;
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s16 sp1C;
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s16 sp1A;
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sp1E = angle_to_object(o, gMarioObject);
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sp1C = abs_angle_diff(o->oMoveAngleYaw, sp1E);
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sp1A = abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oFaceAngleYaw);
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if (o->oTimer == 0) {
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obj_become_tangible();
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o->oMoveAnglePitch = 0;
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o->oMrIUnk104 = 30;
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o->oMrIUnk108 = RandomFloat() * 20.0f;
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if (o->oMrIUnk108 & 1)
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o->oAngleVelYaw = -256;
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else
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o->oAngleVelYaw = 256;
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}
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if (sp1C < 1024 && sp1A > 0x4000) {
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if (o->oDistanceToMario < 700.0f)
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o->oAction = 2;
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else
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o->oMrIUnk104++;
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} else {
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o->oMoveAngleYaw += o->oAngleVelYaw;
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o->oMrIUnk104 = 30;
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}
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if (o->oMrIUnk104 == o->oMrIUnk108 + 60)
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o->oMrIUnk110 = 1;
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if (o->oMrIUnk108 + 80 < o->oMrIUnk104) {
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o->oMrIUnk104 = 0;
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o->oMrIUnk108 = RandomFloat() * 80.0f;
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func_802A525C();
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}
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}
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void ActionMrI0(void) {
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#ifndef VERSION_JP
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set_object_angle(o, 0, 0, 0);
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#else
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o->oMoveAnglePitch = 0;
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o->oMoveAngleYaw = 0;
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o->oMoveAngleRoll = 0;
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#endif
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obj_scale(o->oBehParams2ndByte + 1);
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if (o->oTimer == 0)
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obj_set_pos_to_home();
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if (o->oDistanceToMario < 1500.0f)
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o->oAction = 1;
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}
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void (*sMrIActions[])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 };
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struct ObjectHitbox sMrIHitbox = {
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/* interactType: */ INTERACT_DAMAGE,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 2,
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/* health: */ 2,
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/* numLootCoins: */ 5,
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/* radius: */ 80,
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/* height: */ 150,
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/* hurtboxRadius: */ 0,
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/* hurtboxHeight: */ 0,
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};
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void bhv_mr_i_loop(void) {
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set_object_hitbox(o, &sMrIHitbox);
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obj_call_action_function(sMrIActions);
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if (o->oAction != 3)
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if (o->oDistanceToMario > 3000.0f || o->activeFlags & 8)
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o->oAction = 0;
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o->oInteractStatus = 0;
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}
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